The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic
Attributes | Values |
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rdf:type
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rdfs:label
| - Uncanny Dodge
- Uncanny dodge
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rdfs:comment
| - The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic
- Uncanny Dodge is a paragon tier feat available to characters level 11 or above, with a Wisdom score of 15 or higher. Prerequisite: Wis 15, level 11+ Benefit: Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply.
- Uncanny Dodge' was a Kolat Assassin Goju Stalker, Kitsuki Investigator, and Vigilant technique which taught how to react to danger before her senses would normally allow the assassin to do so.
- The character retains his DEX bonus to AC, even if caught Flat Footed or attacked by a hidden or invisible creature.
- Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic class levels. I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. II: This feat grants a +1 bonus on reflex saving throws made to avoid traps. III: This feat grants a +2 bonus on reflex saving throws made to avoid traps. IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.
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dcterms:subject
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Specifics
| - The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
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prereq
| - Barbarian 2, Air 1, Rogue 4, Assassin 2, Dwarven defender 2, Shadowdancer 2, Shadow Thief of Amn 2, Sacred Fist 6
- barbarian 2 ; rogue 3 ; shadowdancer 2 ; assassin 2
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req
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FeatID
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Cooldown
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dbkwik:l5r/property/wikiPageUsesTemplate
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dbkwik:nwn2/proper...iPageUsesTemplate
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Type
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DESC
| - There are six versions of this feat, with cumulative benefits. The sixth version includes benefits extending into epic class levels.
I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
II: This feat grants a +1 bonus on reflex saving throws made to avoid traps.
III: This feat grants a +2 bonus on reflex saving throws made to avoid traps.
IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.
V: This feat grants a +4 bonus on reflex saving throws made to avoid traps.
VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps.
- Epic progression: The uncanny dodge bonus improves by +1 every three levels.
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dbkwik:thedepths/p...iPageUsesTemplate
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dbkwik:nwn/property/wikiPageUsesTemplate
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Use
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Icon
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Class
| - assassin
- rogue
- barbarian
- shadowdancer
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abstract
| - The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. Use: Automatic
- Uncanny Dodge is a paragon tier feat available to characters level 11 or above, with a Wisdom score of 15 or higher. Prerequisite: Wis 15, level 11+ Benefit: Enemies do not gain the normal +2 bonus to attack rolls against you when they have combat advantage. Any other benefits derived from combat advantage still apply.
- Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic class levels. I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. II: This feat grants a +1 bonus on reflex saving throws made to avoid traps. III: This feat grants a +2 bonus on reflex saving throws made to avoid traps. IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps. V: This feat grants a +4 bonus on reflex saving throws made to avoid traps. VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps. Epic progression: The uncanny dodge bonus improves by +1 every three levels. Use: automatic
- Uncanny Dodge' was a Kolat Assassin Goju Stalker, Kitsuki Investigator, and Vigilant technique which taught how to react to danger before her senses would normally allow the assassin to do so.
- The character retains his DEX bonus to AC, even if caught Flat Footed or attacked by a hidden or invisible creature.
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is feats
of | |
is bonusfeat
of | - Divine Dancer of Derring-Do F(12),Dls(10),SD(2),DC(6)
- Power Ranger - Ra(21),FB(5),Brb(2),F(2)
- Half-Breed Archer - Wiz(1),Clr(1),F(19),AA(9)
- Shadow Dragon Disciple - Brd(7),RDD(10),BG(10),STA(3)
- Holy Fury (CB)
- Kaze no Kama
- ShadowMaster of Rocks Ro(10),F(12),SD(1),WM(7)
- Holy Glory - Clr(15),WP(4),F(8),FB(3)
- The Epic Arcane Trickster - Ro(10),Wiz(7),AT(10),NN(3)
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