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Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here accursed counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night.

AttributesValues
rdfs:label
  • Rule of Fear
rdfs:comment
  • Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here accursed counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night.
dcterms:subject
foaf:homepage
binding
  • Paperback
dbkwik:pathfinder/...iPageUsesTemplate
expected
  • February 2011
Rules
  • PFRPG
Series
Type
  • Accessory
Author
Pages
  • 64(xsd:integer)
Price
  • PDF: $13.99
  • Print: $19.99
Title
  • Rule of Fear
Precedes
  • Rival Guide
Website
Follows
  • World Guide: The Inner Sea
Publisher
ISBN
  • 978(xsd:integer)
abstract
  • Enter the shadow-cloaked realm of Ustalav, the seat of horror in the Pathfinder campaign setting. Here accursed counts vie for power over terror-torn lands of mystery and dark legend, endlessly plagued by terrifying creatures of the night and the eternal curses of a haunted past. In the shadows of both cities and wilds prowl vampires and werewolves, while ghosts and worse lurk amid the ruins of glories squandered long ago. Here superstition, fortune-telling, and bargains with dark powers hold sway over folk that know all too well not to venture out at night. Learn what horrors lurk in Ustalav’s shadows in this in-depth 64-page guide to the mysterious realm, along with harrowing investigations into its most infamous ruins and haunted houses. Details on the mysterious rulers, harrowed heroes, and secret societies of the land offer dozens of new enemies and allies for terrifying new adventures. Spine-chilling new monsters and tips on running effective horror adventures also assure heroes will never rest easy again. Rule of Fear draws on classics of horror literature and weird tales, like Bram Stoker’s Dracula, Mary Shelly’s Frankenstein, and H.P. Lovecraft’s Call of Cthulhu, melding them with the roleplaying genre’s tradition of terrorizing tales and making it the perfect companion for moody adventures—be they with cunning vampires and mysterious cults or spell-slinging liches and undead dragons. Rule of Fear’s details on Ustalav, the setting of Pathfinder’s horrifying new Carrion Crown Adventure Path, makes it an invaluable companion to the sites, characters, mysteries, and monsters of that dread-inducing campaign. Techniques and tips on running frightening roleplaying adventures also make it a manual to macabre gaming, regardless of where a Game Master sets his adventures.
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