Monster Spawners (AKA Mob Spawners) are Blocks that spawn Mobs in a small radius around them. They are cage-like in appearance and were added in Update 0.9.0.
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- Monster spawner
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| - Monster Spawners (AKA Mob Spawners) are Blocks that spawn Mobs in a small radius around them. They are cage-like in appearance and were added in Update 0.9.0.
- The Monster Spawner is a cagelike block the continually spawns mobs of the spawner's type if the player is within range and the spawning requirements are met. These cannot be obtained in legitimate survival Minecraft, and can only be obtained by the /give command or an inventory editor. However, those given to the player will only give Pig spawners.
- The spawner is not rendered graphically by the engine (nor has it a sprite assigned to it), and the only evidence of its presence to the user is that spawn cubes emerge from its location. The spawn cubes from the spawner land at spawn spots placed around the map. The spawn spots are used in rotation, in the order they are defined in the THINGS lump in the WAD file. If there are no spawn spots, the spawn shooter still makes its "aroused" sound, but never shoots any cubes. Monsters which may be spawned and their spawning probability:
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| - Monster Spawners (AKA Mob Spawners) are Blocks that spawn Mobs in a small radius around them. They are cage-like in appearance and were added in Update 0.9.0.
- The spawner is not rendered graphically by the engine (nor has it a sprite assigned to it), and the only evidence of its presence to the user is that spawn cubes emerge from its location. The spawn cubes from the spawner land at spawn spots placed around the map. The spawn spots are used in rotation, in the order they are defined in the THINGS lump in the WAD file. If there are no spawn spots, the spawn shooter still makes its "aroused" sound, but never shoots any cubes. Monsters which may be spawned and their spawning probability:
* Imp (50/256 = 19.53% chance)
* Demon (40/256 = 15.63% chance)
* Spectre (30/256 = 11.72% chance)
* Cacodemon (30/256 = 11.72% chance)
* Mancubus (30/256 = 11.72% chance)
* Hell knight (24/256 = 9.38% chance)
* Revenant (20/256 = 7.81% chance)
* Arachnotron (10/256 = 3.91% chance)
* Baron of hell (10/256 = 3.91% chance)
* Pain elemental (10/256 = 3.91% chance)
* Arch-vile (2/256 = 0.78% chance) Note: In Vanilla Doom, the Demon actually has a higher spawn chance than the Imp due to the way the pseudorandom number generator is constructed and a lower spawn chance than the Arch-vile. Additionally, the rate at which cubes are fired by the spawner in the "Hurt me plenty" or higher difficulties is twice that of the "I'm too young to die" and "Hey, not too rough" skill levels.
- The Monster Spawner is a cagelike block the continually spawns mobs of the spawner's type if the player is within range and the spawning requirements are met. These cannot be obtained in legitimate survival Minecraft, and can only be obtained by the /give command or an inventory editor. However, those given to the player will only give Pig spawners.
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