About: Aquaman Vol 1 2   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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rdfs:label
  • Aquaman Vol 1 2
Trivia
  • * This issue contains an "Ollie" humor strip, and several educational strips concerning sea life.
CustomText
  • * [[W:C:DC:Orin /Gallery
Inker1
  • Nick Cardy
Inker1
  • Nick Cardy
CustomSection
  • Related Articles
Writer1
  • Jack Miller
Penciler1
  • Nick Cardy
Writer1
  • Jack Miller
StoryTitle
  • Captain Sykes' Deadly Missions
Editor1
  • Jack Schiff
  • George Kashdan
  • Murray Boltinoff
Penciler1
  • Nick Cardy
Appearing
  • Featured Characters: * Supporting Characters: * Adversaries: * Captain Sykes Other Characters: * A Genie Locations: * * Peco Island
Editor1
  • Jack Schiff
  • George Kashdan
  • Murray Boltinoff
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dbkwik:dc/property/wikiPageUsesTemplate
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CoverArtist
  • Nick Cardy
Country
  • USA
Issue
  • 2(xsd:integer)
Volume
  • 1(xsd:integer)
Title
  • Aquaman
Month
  • April
Synopsis
  • Aquaman and Aqualad are out patrolling the ocean searching for the cargo of the ship S.S. Vulcan, during their search they board the ship S.S. Seahawk, owned by Captain Sykes. Sykes explains that he has captured the Vulcan, its cargo and its crew, and refuses to release them to Aquaman until Aquaman gets two items that Sykes is looking for. While searching for the first artifact, they smash open a hollow cavern which exposes a number of sea creatures to a gas which makes them grow in size and attack the two heroes. Thinking quickly, Aqualad exposes himself to the fumes making himself grow in size as well to fight off the fish. Eventually, the fumes wear off and all effected by them revert to normal. The two heroes collect the first artifact: a treasure chest. Their next quest takes them to an island protected by a giant sea monster, which the two heroes sneak past by hiding in a school of fish. On the island they are seized by the natives, who will only allow Aquaman to take the second artifact, a giant-sea shell, if he finds a way to defeat the sea monster. Aquaman manages to trick the monster into chasing after him, and uses electric eels to shock the creature out of the boundaries it protects, causing the creature to disappear. He is then awarded with the sea shell. Taking it back to Sykes, Aquaman refuses to give it to him until he's shown where the Vulcan is hidden. After being taken to the ship, Aquaman gives over the sea shell to Sykes. Sykes explains that the shell controls a flying genie sea-horse that's contained in the box, and plans to use the creature to defeat the two heroes and take whatever he wants. Attempting to use the shell to summon the creature, nothing happens. Aquaman reveals that he suspected something fishy was up, and so switched the sea-shell with a fake. He and Aqualad make short work of Sykes and his goons. After turning them over to the police, Aquaman and Aqualad destroy the real shell so the creature can never be used again.
Notes
  • * This issue is divided into three chapters: **Part I: Captain Sykes' Deadly Missions **Part II: Prisoners of Pecos Island **Part III: The Menace of the Genie Creature
Publisher
  • DC Comics
Year
  • 1962(xsd:integer)
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