Damage output over time is roughly the same for any weapon. The accuracy greatly depends on the properties of the targeted monsters. Monsters with high defence need weapons with high hit bonus and suitable attack style, while weak ones are quite free on the choices. One can consult hit-chance calculators online. Each weapon only has one of three attack methods: stab, slash or crush. The player can choose which skill to train as mentioned before. Two-handed weapons or dual-wielded weapons are recommended for their 50% damage boost over using a weapon and a shield.
Attributes | Values |
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rdfs:label
| - Free-to-play melee training
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rdfs:comment
| - Damage output over time is roughly the same for any weapon. The accuracy greatly depends on the properties of the targeted monsters. Monsters with high defence need weapons with high hit bonus and suitable attack style, while weak ones are quite free on the choices. One can consult hit-chance calculators online. Each weapon only has one of three attack methods: stab, slash or crush. The player can choose which skill to train as mentioned before. Two-handed weapons or dual-wielded weapons are recommended for their 50% damage boost over using a weapon and a shield.
- Players should always use the best scimitar they can equip. Use an amulet of strength if it gives you a higher max hit than an amulet of power for your strength level, otherwise use the amulet of power for more accuracy and defense. Use full armor sets against monsters that use melee and ranged armor against monsters that use magic. A chainbody is more useful than a platebody against monsters that use crush. Use Fancy boots or Fighting boots awarded in the Stronghold of Security, or leather boots if you can't be bothered to reclaim stronghold boots when you die.
|
Level
| - Level 10
- Level 1
- Level 20
- Level 50
- Level 30
- Level 40
|
dcterms:subject
| |
lifepoints
| - 50(xsd:integer)
- 650(xsd:integer)
- 1100(xsd:integer)
- 1300(xsd:integer)
- 1400(xsd:integer)
- 3200(xsd:integer)
- 3300(xsd:integer)
- 3400(xsd:integer)
- 3700(xsd:integer)
- 5000(xsd:integer)
- 7120(xsd:integer)
- 7250(xsd:integer)
- 50150(xsd:integer)
- 100150(xsd:integer)
- 250350(xsd:integer)
- 500600(xsd:integer)
- 430044004500(xsd:double)
- 9223372036854775807(xsd:double)
- N/A
|
Combat
| - 1(xsd:integer)
- 2(xsd:integer)
- 4(xsd:integer)
- 14(xsd:integer)
- 18(xsd:integer)
- 30(xsd:integer)
- 36(xsd:integer)
- 39(xsd:integer)
- 40(xsd:integer)
- 44(xsd:integer)
- 51(xsd:integer)
- 70(xsd:integer)
- 79(xsd:integer)
- 92(xsd:integer)
- 95(xsd:integer)
- 3256(xsd:integer)
- 606163(xsd:integer)
- 2345891016(xsd:double)
- N/A
|
dbkwik:oldschoolru...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Levels
| |
Name
| |
Caption
| |