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Handguns are often carried by Hunters as a complement to a melee weapon. Rangers may carry a handgun for quick attacks, although the variety of weapons available to Rangers negates many of the advantages of handguns save attack speed. Forces may carry a handgun as a backup, in order to be able to strike from a distance without using valuable TP.

AttributesValues
rdfs:label
  • Handguns
rdfs:comment
  • Handguns are often carried by Hunters as a complement to a melee weapon. Rangers may carry a handgun for quick attacks, although the variety of weapons available to Rangers negates many of the advantages of handguns save attack speed. Forces may carry a handgun as a backup, in order to be able to strike from a distance without using valuable TP.
  • The handguns are the smallest class of guns. Effienciency of these guns are maximised with the [[Gunslinger and the succeeding Duelist disciplines.
  • "Automatic handguns produced by Rodin. Unable to withstand the intensity of magic-imbued bullets or melee attacks, those capable of such feats must be careful in holding back their full power."
  • A Handgun is a type of weapon seen in all Armored core series.
  • Handguns are small firearms that are designed to be worn on one's person ready for sudden action, and then drawn, aimed, and fired with one or both hands, though their construction and sight radius makes one-handed firing impractical. They are usually small and lightweight, making them easy to carry and conceal. The handgun has a major advantage that other firearms don't have: they, and their ammunition, are readily available and abundant.
  • One of the common misconceptions is that handguns and "pistols" refers to the same category of weapons, while in reality, pistols are a type of handgun feeded with a magazine and uses a slide that loads a single round into the weapon's barrel.
  • The simplest handguns are made using a metal barrel mounted on a wooden stock. The crudest versions are little more than small, hand-held cannons, which the user fires by poking a length of burning cord, known as a match, into a small touch-hole to ignite the charge. More advanced versions have firing mechanisms (locks) which use levers and springs to mechanise the firing process. The most advanced of these use self-ignition mechanisms (such as flintlocks) which remove the need for a match.
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Type
  • Item
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Speaker
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  • Now this is cheeky, throwing me these cheap toys!
abstract
  • Handguns are often carried by Hunters as a complement to a melee weapon. Rangers may carry a handgun for quick attacks, although the variety of weapons available to Rangers negates many of the advantages of handguns save attack speed. Forces may carry a handgun as a backup, in order to be able to strike from a distance without using valuable TP.
  • One of the common misconceptions is that handguns and "pistols" refers to the same category of weapons, while in reality, pistols are a type of handgun feeded with a magazine and uses a slide that loads a single round into the weapon's barrel. In the Grand Theft Auto series, handguns are the cheapest weapons, usually given to the player at the early stages of a game, often at the same time he/she practises shooting. Handguns are also frequenly used by small criminals and police officers, however it will remain as a rare sight among specialized agents (SWAT or Military officers), often used for last resort.
  • The handguns are the smallest class of guns. Effienciency of these guns are maximised with the [[Gunslinger and the succeeding Duelist disciplines.
  • "Automatic handguns produced by Rodin. Unable to withstand the intensity of magic-imbued bullets or melee attacks, those capable of such feats must be careful in holding back their full power."
  • Handguns are small firearms that are designed to be worn on one's person ready for sudden action, and then drawn, aimed, and fired with one or both hands, though their construction and sight radius makes one-handed firing impractical. They are usually small and lightweight, making them easy to carry and conceal. * While they fire less powerful projectiles than rifles (comparatively), the recoil of a pistol is still more difficult to manage than that of a rifle (especially for an inexperienced shooter), as the weapon is held in the hand and cannot be braced against the shoulder, and has considerably less bulk than a rifle to mitigate the recoil. * This added recoil and inability to brace the gun, combined with their much shorter barrels, also greatly reduces the accuracy of handguns compared to rifles. As a result, the majority of handguns are designed to be used in close-range standoffs (<30 yards), with simple sights that are not suited to long-range accuracy. They are fairly difficult to aim at longer ranges (30-50 yards), especially at a target as small as a human head, and outside of some custom target-shooting guns are largely ineffective at ranges greater than 50 yards. * Handguns typically have a slightly smaller chance of penetrating a zombie's skull than a rifle due to the fact that most handguns have a muzzle velocity ranging from 900-1,500 ft/s (274.32-457.2m/s) although some pistols chambered for magnum calibers fire near 2000 ft/s(609.6m/s) Caliber, target proximity, and angle and location of impact with the skull are all major variables. Generally speaking, however, one should not have a problem penetrating the skull at the intended range For these reasons, handguns are best suited to close quarters combat, but even in this situation a carbine is generally preferable. Despite its flaws, the handgun does have a great deal of value as a secondary weapon, as it makes an excellent fall-back option and can become a life saver if you run out of ammunition. although handguns are extremely weak and short-ranged,it can still benefit you due to it's speed,which can be a life-saver (if you require a fast way to deal with a zombie) if you lose your weapon or otherwise cannot utilize your primary weapon for any reason (if you are knocked down and become pinned under a zombie, for instance, it requires no skill to place the end of the barrel against the zombies head and pull the trigger). The two most common types of handguns are semi-automatic pistols and revolvers. The handgun has a major advantage that other firearms don't have: they, and their ammunition, are readily available and abundant. Handguns are standard-issue for police officers and licensed security guards, and are likewise kept by civilians for both home defense (easy to grab off the nightstand) and concealed carry, whereas shotguns and rifles (and their ammunition) are often locked away in police armories and personal gun safes. Semi-automatic weapons have become more common than revolvers since the 1980s in America.
  • The simplest handguns are made using a metal barrel mounted on a wooden stock. The crudest versions are little more than small, hand-held cannons, which the user fires by poking a length of burning cord, known as a match, into a small touch-hole to ignite the charge. More advanced versions have firing mechanisms (locks) which use levers and springs to mechanise the firing process. The most advanced of these use self-ignition mechanisms (such as flintlocks) which remove the need for a match. Only the dwarfs can build the most accurate and the most reliable of handguns, black powder weapons are relatively new to the rest of the old world especially to the empire who use vast quantity of these weapons. Handguns other than the dwarfs are much more cruder wildly inaccurate and prone to misfire limiting the weapon only to the most skilled and disciplined of soldiers.
  • A Handgun is a type of weapon seen in all Armored core series.
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