About: Citadel (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Great tile improvement. Constructed by a Great General. * Effects: * Connects any strategic resource on the tile. * +100% Defensive Combat Strength for a unit on the tile. * Damages all enemy units that end their turn on an adjacent tile for 30% of their maximum HP. (Damage does not stack with other Citadels.) * File:GodsKings5 clear.png Instantly annexes all nearby tiles into your empire's territory. (Must be constructed on a tile within or bordering your own territory. Will NOT annex an enemy city if placed adjacent to it, but will damage all units within it, including aircraft.)

AttributesValues
rdfs:label
  • Citadel (Civ5)
rdfs:comment
  • Great tile improvement. Constructed by a Great General. * Effects: * Connects any strategic resource on the tile. * +100% Defensive Combat Strength for a unit on the tile. * Damages all enemy units that end their turn on an adjacent tile for 30% of their maximum HP. (Damage does not stack with other Citadels.) * File:GodsKings5 clear.png Instantly annexes all nearby tiles into your empire's territory. (Must be constructed on a tile within or bordering your own territory. Will NOT annex an enemy city if placed adjacent to it, but will damage all units within it, including aircraft.)
dcterms:subject
req
  • Great general
dbkwik:civilizatio...iPageUsesTemplate
Name
  • Citadel
Type
  • Great people
Effect
  • *+100% defensive bonus to the unit in this tile *3 damage to adjacent enemy units *Adds every tile around it to your territory
abstract
  • Great tile improvement. Constructed by a Great General. * Effects: * Connects any strategic resource on the tile. * +100% Defensive Combat Strength for a unit on the tile. * Damages all enemy units that end their turn on an adjacent tile for 30% of their maximum HP. (Damage does not stack with other Citadels.) * File:GodsKings5 clear.png Instantly annexes all nearby tiles into your empire's territory. (Must be constructed on a tile within or bordering your own territory. Will NOT annex an enemy city if placed adjacent to it, but will damage all units within it, including aircraft.)
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