Super Cobra is a pink space fighter first appeared in the sequel, Salamander 2. It is a replacement of Lord British in the previous part, piloted by an anonymous female pilot and controlled by the second player in the current game. It also has the same weaponry as the Vic Viper does, but different color to prevent the player from confusing.
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| - Super Cobra is a pink space fighter first appeared in the sequel, Salamander 2. It is a replacement of Lord British in the previous part, piloted by an anonymous female pilot and controlled by the second player in the current game. It also has the same weaponry as the Vic Viper does, but different color to prevent the player from confusing.
- The Super Cobra is a ship introduced in Salamander 2 (1996). It's controlled by the second player and this ship replaces the Lord British in this game. The weaponry of the Super Cobra is also used by the Vic Viper in this game.
- Level: Vic Viper 6 Spell Resistance: No Firing a burst of energy into the air, you create a temporary illusion of a red moon and use it to harness a fraction of your power from when you were alive. An aura of manly might overtaking your body, you allow all who oppose you to know the fear of the Super Cobra. As a standard action, you gain a +4 bonus to Strength and Dexterity. You also gain Damage reduction 5 overcome by nothing and a +10 bonus to move speed. As a move action, you can attempt a feint maneuver against an enemy. If you possess the improved feint feat, it becomes a swift action instead. Whenever you land a successful melee attack on an enemy, you can attempt a grapple, disarm, or trip attempt, so long as you still possess a move action, or attack action in that round. Whenever
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| - Super Cobra is a pink space fighter first appeared in the sequel, Salamander 2. It is a replacement of Lord British in the previous part, piloted by an anonymous female pilot and controlled by the second player in the current game. It also has the same weaponry as the Vic Viper does, but different color to prevent the player from confusing.
- The Super Cobra is a ship introduced in Salamander 2 (1996). It's controlled by the second player and this ship replaces the Lord British in this game. The weaponry of the Super Cobra is also used by the Vic Viper in this game.
- Level: Vic Viper 6 Spell Resistance: No Firing a burst of energy into the air, you create a temporary illusion of a red moon and use it to harness a fraction of your power from when you were alive. An aura of manly might overtaking your body, you allow all who oppose you to know the fear of the Super Cobra. As a standard action, you gain a +4 bonus to Strength and Dexterity. You also gain Damage reduction 5 overcome by nothing and a +10 bonus to move speed. As a move action, you can attempt a feint maneuver against an enemy. If you possess the improved feint feat, it becomes a swift action instead. Whenever you land a successful melee attack on an enemy, you can attempt a grapple, disarm, or trip attempt, so long as you still possess a move action, or attack action in that round. Whenever you successfully perform one of those maneuvers, you deal damage equal to your normal damage. Finally, you gain a +4 bonus to CMB and CMD. This technique lasts 1 round per level.
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