About: Villager (Age of Empires)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing. * Builder - builds buildings * Farmer - gathers Food from Farm * Fisherman - gathers Food from fish schools near shore. * Forager - gathers Food from bushes * Woodcutter - gathers Wood from trees * Miner - gathers Gold and Stone from their corresponding mines. * Hunter - kills and gathers Food from animals * Repairman - repairs buildings and boats. * If they are attacking enemies or remain idle, they will remain as "Villagers"

AttributesValues
rdfs:label
  • Villager (Age of Empires)
rdfs:comment
  • Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing. * Builder - builds buildings * Farmer - gathers Food from Farm * Fisherman - gathers Food from fish schools near shore. * Forager - gathers Food from bushes * Woodcutter - gathers Wood from trees * Miner - gathers Gold and Stone from their corresponding mines. * Hunter - kills and gathers Food from animals * Repairman - repairs buildings and boats. * If they are attacking enemies or remain idle, they will remain as "Villagers"
Attack
  • 3(xsd:integer)
dcterms:subject
Hit points
  • 25(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Range
  • 0(xsd:integer)
Age
  • Stone Age
Speed
  • Medium
Name
  • Villager
ROF
  • Very Fast
Type
Food
  • 50(xsd:integer)
Armour
  • 0(xsd:integer)
Building
  • Town Center Town Center
Pierce Armour
  • 0(xsd:integer)
abstract
  • Villagers can be assigned with different tasks which also changes their name to the corresponding job they are doing. * Builder - builds buildings * Farmer - gathers Food from Farm * Fisherman - gathers Food from fish schools near shore. * Forager - gathers Food from bushes * Woodcutter - gathers Wood from trees * Miner - gathers Gold and Stone from their corresponding mines. * Hunter - kills and gathers Food from animals * Repairman - repairs buildings and boats. * If they are attacking enemies or remain idle, they will remain as "Villagers" When attacked, hunters and villagers have an increased attack strength if Jihad is researched.
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