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| - HP, standing for Health Points, is your overall health. This can be restored by using Health Potions, visiting Twilly, or logging out. If your HP reaches 0, then you will lose consciousness, and be returned to the beginning of the quest or, if applicable, to the most recent "checkpoint" of the quest with 1 HP.
- Health Points (also known as HP) are a measure of how much damage your character can take before they die. How much health you have is dependant on what class you are, as all classes get a different amount of health per level up, and per Stat Point attributed to Heal. Bagi Warriors generally have the most HP, while Incar Magicians have the least.
- Health Points (shortened to HP) is the amount of life you have on your character. After Spawning, players start out with full HP amount. HP gets lowered every time the character gets damaged (by bullets, explosion, melee, etc.). The only way to regain HP without dying and respawning is to have a ally Support to heal you part by part with his/her Nano-Pack.
- Your HP, standing for Health Points, is your overall health. This can be restored completely by using Health Potion, visiting Twilly, or logging out. If your HP reaches 0, then you will die, and be returned to Battleon. Some quests reduce your HP by a certain number as a penalty. Occasionally, your HP can reach negative numbers. When this occurs, you will die in your next battle
- Also known as HP, Health Points are the most important stat of the Shadow Hearts series. Every playable character and monsters have a set HP. Once all HP is depleted, the character or monster is KOed and must be revived somehow, like a Talisman of Mercy. Revived characters always are given some HP back. Almost all offensive attacks target HP. Various abilities and equipment can alter HP. The Ashra Earrings, for example, increases a characters HP by 20%. Also the notible abilities of Lucia's Aromatherapy, Tarot Cards and Ricardo's Serenata can effect a character's HP values.
- HP may be decreased by weapons or explosives, drowning, touching Hellstone or Meteorite (without an Obsidian Skull or a Obsidian Horseshoe), touching lava, falling too far (without a Lucky Horseshoe, Obsidian Horseshoe, Wings or falling in shallow Water), falling blocks (like sand, silt, and slush), or touching a monster or a projectile fired by a monster. Monsters (including bosses) are damaged for 999 Health Points if they are hit by Fallen Stars (which fall during night time), though players will not be damaged by them.
- In every Patapon game, there is an HP Meter that shows the HP status of the frontmost Patapon. In the first two games, the first unit in a group of Patapons will show its HP and its current actions, with a number to the bottom right corner to show how many units there are in that group. Say for example you have a group of three Yaripons. The HUD will copy the animations of the first unit in line and show its HP. However, if that unit is moved back for some reason (say, through knockback), the next unit in line will have its animations and HP shown.
- Hit points (or HP) are the representation of your physical well-being. Having the maximum amount of hit points at any given time is usually a priority. This is because when your hit points are reduced to zero you become dazed and aren't allowed to carry out many actions (crafting, attacking etc.). Every character in Shintolin starts with 50 hit points, and there is currently no way to increase that whether by purchasing a skill or otherwise.
- Image:HP.gif Health Points, also known as HP, Hit Points, Health or Horse Power is the measure of how much damage a player or monster can take before dying. Essential for all creatures in a battle (with the possible exception of the Banshee) a player will want to increase their HP as much as possible. Monsters can't do much about it. Take note of the following:
- Players can lose health in three ways:
* Indulging in a bad Habit (e.g. eating junk food).
* Not completing a Daily.
* Being attacked by a boss in a quest (which happens when they or a party member do not complete all of their Dailies). The amount of health lost from Habits and Dailies depends on their difficulty, value (color), and the player's Constitution (CON). Easy Habits and Dailies start at a base of 2 HP damage, medium tasks at 3 HP, and hard tasks at 4 HP.
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| - Players can lose health in three ways:
* Indulging in a bad Habit (e.g. eating junk food).
* Not completing a Daily.
* Being attacked by a boss in a quest (which happens when they or a party member do not complete all of their Dailies). The amount of health lost from Habits and Dailies depends on their difficulty, value (color), and the player's Constitution (CON). Easy Habits and Dailies start at a base of 2 HP damage, medium tasks at 3 HP, and hard tasks at 4 HP. Self-inflicted damage is mitigated based on CON, with higher CON providing more protection. However, CON does not protect against boss damage. Constitution increases as higher levels are reached, and can be supplemented with Constitution-increasing equipment. Healers and Warriors can cast skills on themselves or their party to temporarily increase Constitution (for details, refer to Skills > Available Skills), and therefore reduce the loss of HP. As the value (color) of a Habit or Daily changes, so does the damage you take from it. Damage is lower when the task is closer to blue, while a redder task will increase in damage. Thus, each time a bad Habit is recorded by clicking the - button, or a Daily is not completed before Cron, the damage will increase. Certain class skills, such as the Warrior's Brutal Smash and the Healer's Searing Brightness, can be used to decrease the redness of non-challenge tasks and therefore cause them to deal less damage. Finally, some damage from missed Dailies can be evaded by Rogue players that use the skill Stealth to prevent the damage from being applied. If you seem to be losing more health overnight than you should be from your missed Dailies, your browser might not be correctly recording your actions to tick off your Dailies. Refer to Sync Errors, especially the sections called "How to Minimize Sync Errors" and "Completing most/all Dailies but still losing health and streaks."
- Hit points (or HP) are the representation of your physical well-being. Having the maximum amount of hit points at any given time is usually a priority. This is because when your hit points are reduced to zero you become dazed and aren't allowed to carry out many actions (crafting, attacking etc.). Every character in Shintolin starts with 50 hit points, and there is currently no way to increase that whether by purchasing a skill or otherwise.
* by being attacked by an animal or other player (you lose as many hit points as the corresponding damage you took)
* by starving (reduces your current hit points by 3 and maximum possible health points by 2 every eight hours) Hit points can be regained by using a thyme sprig on yourself or having someone else use a thyme spring on you. Each thyme sprig has the base healing value of 5 HP, but this can be increased to 7 HP if the person doing the healing has learnt the 'herb lore' skill. One can also recover by hit points eating honeycomb for 5 HP each. You can't heal above your maximum health and if your max hit points are decreased due to starving you can regain your max HP simply by eating.
- In every Patapon game, there is an HP Meter that shows the HP status of the frontmost Patapon. In the first two games, the first unit in a group of Patapons will show its HP and its current actions, with a number to the bottom right corner to show how many units there are in that group. Say for example you have a group of three Yaripons. The HUD will copy the animations of the first unit in line and show its HP. However, if that unit is moved back for some reason (say, through knockback), the next unit in line will have its animations and HP shown. Patapon 3 is slightly different. While the HP HUD is the same as before, since you only have (Ton, Chin, Kan and Uberhero), it will always show their animations and the number of Patapons in the group is removed, since you now only have four units in total. If any unit dies in Patapon 1, they will drop a cap, which you need to pick up, otherwise they will disappear forever. In Patapon 2, the cap is collected automatically. In Patapon 3, there are no caps, since the The Tree of Life isn't present. To revive dead units, summon a Djinn, otherwise that unit will return when you come back to the Hideout. Bosses and enemy units also have HP, but in Patapon 1 and 2 it's not visible. While Bosses have animations for when they are low on HP (typically looking pained or tired), enemies have no way of showing their health. In Patapon 3 Bosses and Mini-Bosses now have health meters which function similarly to your units, following the green-amber-red-black stages until dying at 1HP. However, Bosses gain a new ability where once their health drops down to about one third, they will attack much more quickly, to the point where they don't even telegraph their attacks beforehand. Mini-Bosses do not have this ability.
- Also known as HP, Health Points are the most important stat of the Shadow Hearts series. Every playable character and monsters have a set HP. Once all HP is depleted, the character or monster is KOed and must be revived somehow, like a Talisman of Mercy. Revived characters always are given some HP back. Almost all offensive attacks target HP. There are many abilities that restore HP, but it is mostly typically healed by the magic Cure or the item Thera Seed, or a stronger version of either one. The status Poison slowly depletes HP. Drain sucks away HP from the target and gives it to the caster. Death, if successful, instantly removes all HP. Various abilities and equipment can alter HP. The Ashra Earrings, for example, increases a characters HP by 20%. Also the notible abilities of Lucia's Aromatherapy, Tarot Cards and Ricardo's Serenata can effect a character's HP values.
- HP, standing for Health Points, is your overall health. This can be restored by using Health Potions, visiting Twilly, or logging out. If your HP reaches 0, then you will lose consciousness, and be returned to the beginning of the quest or, if applicable, to the most recent "checkpoint" of the quest with 1 HP.
- Health Points (also known as HP) are a measure of how much damage your character can take before they die. How much health you have is dependant on what class you are, as all classes get a different amount of health per level up, and per Stat Point attributed to Heal. Bagi Warriors generally have the most HP, while Incar Magicians have the least.
- Health Points (shortened to HP) is the amount of life you have on your character. After Spawning, players start out with full HP amount. HP gets lowered every time the character gets damaged (by bullets, explosion, melee, etc.). The only way to regain HP without dying and respawning is to have a ally Support to heal you part by part with his/her Nano-Pack.
- HP may be decreased by weapons or explosives, drowning, touching Hellstone or Meteorite (without an Obsidian Skull or a Obsidian Horseshoe), touching lava, falling too far (without a Lucky Horseshoe, Obsidian Horseshoe, Wings or falling in shallow Water), falling blocks (like sand, silt, and slush), or touching a monster or a projectile fired by a monster. Monsters (including bosses) are damaged for 999 Health Points if they are hit by Fallen Stars (which fall during night time), though players will not be damaged by them. Damage is calculated using the formula "Damage = BaseDamage - (Defense/2)". Meaning, if you have 100 hp and take 20 damage while having 10 defense, the damage will be subtracted by your defense divided by 2, which in this case is 10/2=5, so the total damage dealt is 20-5 which is 15, causing your hp will now be 85. Damage can't be fully negated. In any case players will take 1 damage (excluding fall damage that can be negated with various ways) that will be slowly regenerated if player has a Band of Regeneration equipped or the Buff "Regeneration" active (these can come from various sources such as Heart Lanterns, Campfires, or a Regeneration Potion)
- Image:HP.gif Health Points, also known as HP, Hit Points, Health or Horse Power is the measure of how much damage a player or monster can take before dying. Essential for all creatures in a battle (with the possible exception of the Banshee) a player will want to increase their HP as much as possible. Monsters can't do much about it. Take note of the following:
* Once your HP hits 0, you will die, and you will not be able to do much of anything until revived at the Healing Tower or through a Scroll of Life.
* The amount of HP a player has depends on their Vitality stat, how many Eggs they have eaten, and bonuses that a piece of Equipment may give.
* The amount of damage in HP something takes with each hit is tied with that thing's Defense stat.
* HP can be restored by drinking Potions and using Items.
* Health Points could be considered a counterpart to Magic Points. This article is a . You can help My English Wiki by expanding it.
- Your HP, standing for Health Points, is your overall health. This can be restored completely by using Health Potion, visiting Twilly, or logging out. If your HP reaches 0, then you will die, and be returned to Battleon. Some quests reduce your HP by a certain number as a penalty. Occasionally, your HP can reach negative numbers. When this occurs, you will die in your next battle
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