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Destrega (デストレーガ) is the second 3D fighting game developed by Omega Force, the first being Dynasty Warriors. It borrows elements from its earlier title, yet adds the idea of long distance energy blasts and a faster combo system. Destrega plays in a similar manner as the quasi shooting-fighting game series, Psychic Force, which was popular in Japan's video game arcades with its sequel during 1998. Akihiro Suzuki was the game's director and Kenichi Ogasawara served as the game designer. Hiroshi Kikkawa did the character designs while MASA took part in music production.

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rdfs:label
  • Destrega
rdfs:comment
  • Destrega (デストレーガ) is the second 3D fighting game developed by Omega Force, the first being Dynasty Warriors. It borrows elements from its earlier title, yet adds the idea of long distance energy blasts and a faster combo system. Destrega plays in a similar manner as the quasi shooting-fighting game series, Psychic Force, which was popular in Japan's video game arcades with its sequel during 1998. Akihiro Suzuki was the game's director and Kenichi Ogasawara served as the game designer. Hiroshi Kikkawa did the character designs while MASA took part in music production.
sameAs
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Platforms
  • PlayStation
Genre
  • 3(xsd:integer)
Ratings
  • ESRB: 15px|Teen
dbkwik:koei/proper...iPageUsesTemplate
Title
  • Destrega
Modes
  • Single Player, Multiplayer
Release
  • --01-31
  • --09-23
  • --10-08
Developer
Publisher
  • Koei
abstract
  • Destrega (デストレーガ) is the second 3D fighting game developed by Omega Force, the first being Dynasty Warriors. It borrows elements from its earlier title, yet adds the idea of long distance energy blasts and a faster combo system. Destrega plays in a similar manner as the quasi shooting-fighting game series, Psychic Force, which was popular in Japan's video game arcades with its sequel during 1998. Akihiro Suzuki was the game's director and Kenichi Ogasawara served as the game designer. Hiroshi Kikkawa did the character designs while MASA took part in music production. During an interview with Gpara for Dynasty Warriors Vol. 2, Akihiro Suzuki was asked about his thoughts and participation regarding Destrega. He stated the staff's main goal for the title was to make an interesting game that felt like a "3D movie". Suzuki reflected that the development team were still getting acquainted with using 3D models and admitted that the camera work and other mechanics didn't give quite the punch they were aiming for. Even so, he said the members of the development team still consider Destrega to be a masterpiece. Suzuki revealed that the simplicity of the game's battle system -one that anyone could easily play and enjoy with only a few buttons- became his backbone philosophy for the Dynasty Warriors series. The game's narrator for the Japanese dub is Takeshi Endō.
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