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| - Der Credit (cR) ist die interplanetare Währung der Menschen. Sie können bar oder mit einem "Credit Chip", ein Nachfolger der Kreditkarte, bezahlt werden. Neben den normalen Credits existierten noch die sogenannten kolonialen Credits.
- The credit (cR) is the standard currency of the UNSC. Credits can be spent in the form of "credit chips."
- Chercher "credit" sur dicod'Òc (dictionnaires en ligne sur le site du Congrès permanent de la lenga occitana)
- Credits are the currency in the world of Xenoblade Chronicles X. The party can obtain credits from completing missions, selling items in Armory Alley, or from Treasure Boxes found on Mira. The sell price listed in item infoboxes is the amount received when selling that item. For weapons and armor, the purchase price, the amount of credits needed to buy the equipment from Armory Alley, is 100 times the sell price.
- Credits were the currency in the future, apparently replacing paper money and coins. Credits were not just in the future, but in the present at different parts of the galaxy.
- The FUS credit is the standard currency first used in the FUS and became the standard used throughout the galaxy. Credit coins are thin cylinders of a lightweight solid coloured red, blue, and beige. Beige coins represent one credit, red coins represent ten credits, and blue coins represent fifty credits. Higher amounts of credits must be paid using an interface to a galactic bank account.
- Credits were a type of Aliance-based currency used to the exclusion of all else for legitimate transactions on all central planets. All standard transactions on the Core worlds are electronic in nature. As of 2517, a Platinum was 2.5 times less valuable than a Credit (based on the relative price of Ivoprovalyn in each type of currency).
- Die Credits sind die gültige Währung im Raum der Föderation. Der Händler Cyrano Jones verkauft 2268 eine Anzahl Tribbles an den Barkeeper der Raumstation K-7 zum Preis von je sechs Credits. Der Barkeeper verkauft sie, mit 100% Gewinn für sich und Mehrwertsteuer, für 13,20 weiter, bis die explosionsartige Vermehrung der Tribbles zu einem Preissturz führt und schließlich ein Tribble nicht einmal mehr ein Getränk in der Bar wert ist. (TOS: ) 2269 verkauft Harry Mudd für 300 Credits Liebeskristalle auf den Planeten Motherlode. (TAS: )
- The Credit is currency, largely wanted by all factions in the known universe as payment for goods and services. Credits are electronically kept in an unknown location, and cannot be stolen nor taken away by means of tampering. There are many ways to make credits, including trading commodities, doing missions, or even goods from space and selling them. Credits also appear in GOFA, where they are used to speed up training and construction. The player can also make a 'black market transaction' using credits to increase his planet, carrier and ship limit, as well as buy artifacts.
- Credits are a recurring . It appears in Random Kingdom as the currency of Metropolis and in Random Kingdom VX and Random Kingdom VX2 as the unit by which machinæ left by the Precursors give their prices. It is uncertain whether both currencies going by the name are identical, but since the Marduk Foundation employs præcataclysmic artifacts for many purposes, it may be that it has thusly adapted its financial system. Credits are accepted by all Guilds, although Gold serves the same purpose outside the limits of the Foundation's power and, despite legislation to the contrary, occasionally within them as well.
- Credit (or cR) is the currency of the UNSC. It is the descendant of the previous currency: the Dollar-Pound-Euro-Peso-Rupee-Dinar-Real-Krone-Mespsolovs. The cR is good and strong as one can buy a Frag Grenade for just 30 cR, or maybe those are...better than today's currencies. Right? The Covenant don't believe in money so they don't have any currency and can easily replace their weapons by force. In Halo: Reach peoplez can use cRs to get new armors.
- Credits were the galactic currency for the Galactic Republic, the Galactic Empire, and the New Republic. The name of the currency changes according to the government, but its function is the same: money. Credits were used in many Star Wars role-playing games to purchase weapons, armor, or upgrades for your ships, weapons, or armor. Generally, better weapons, armor, or upgrades cost more credits according to their abilities.
- Creditul este o relație bănească ce se stabilește între o persoană fizică sau juridică (creditor), care acordă un împrumut de bani sau care vinde mărfuri sau servicii pe datorie, și o altă persoană fizică sau juridică (debitor), care primește împrumutul sau cumpără pe datorie, împrumutul acordat (cu titlu rambursabil și condiționat de obicei de plata unei dobânzi). Cămătarul este o persoană care dă împrumuturi bănești în schimbul unei camete (plata unei dobânzi exagerate). Deoarece în trecut au fost și mulți cămătari evrei este poate în parte explicația antisemitismului care a apărut din păcate în Europa. La împrumuturi, se poate împrumuta în afară de o sumă de bani și diferite obiecte.
- Credit is a transaction that transfers funds to a customer's account, rather than from the account.
- You can use credits to buy items from different shops located all over VFK, and also some general items can be accessed from anywhere in the 'SHOP' icon on the main taskbar.
- A credit was a generic term for a monetary unit. Many worlds and civilisations described their money with the term. While they were not the same system, they often (but not always) referred to a currency system that operated electronically, rather than using currency (i.e., notes and coins).
- Kategorie:Item Ein Credit (クレジット, Kurejitto?), in Kurzform auch Cr genannt, ist eine in Gun Gale Online genutzte Währung. Im Systemmenü wird diese als G dargestellt. Es ist im Jahr 2025 die einzige In-Game Währung, die tatsächlich in Geld der realen Welt in Form einer elektronischen Währung umgewandelt werden kann, mit der man praktisch überall bezahlen kann. Man kann auch echtes Geld in Credits umwandeln. Jeder neue Spieler bekommt einen Startbetrag von 1.000 Credits.
- In the context of C&C, a "Credit" is general term for a unit of currency used to purchase war material/s, it may not necessarily be the currency's actual name.
- The credit is a term used by various economies as a name for the local monetary unit. There is no single "standard galactic credit" that some people believe.
- The Credit was an obscure monetary currency used in the League of Nobles.
- A Credit is the form of currency used in MechQuest.
- Credit is a member on sploder, no one would notice him if he did not "worship" Sceptile.
- A credit is the form of currency in pardus. They can be transfered to players.
- The symbol for credits is ¢ in the first two games, and File:Credit symbol.png in Deus Ex: Human Revolution and Deus Ex: Mankind Divided.
- The credit is the monetary unit in Escape Velocity Nova. Credits can be used for many useful purposes:
* Purchasing outfits, weapons, and ships
* Hiring escorts
* Paying bribes
* Buying commodities and fuel There are many means to earn credits, such as trading, hauling cargo, pirating, and working for governments or corporations.
- The Credit, or more properly the Orion Arm Union Credit, is the 'standard' currency of the Orion Arm in the 41st Century. The currency comes in four majors forms.
* Plastic chits for small denominations.
* Certified Credsticks for larger denominations. These tend to be reasonably secure against fraud or other tampering.
* Standard Credsticks linked to an individual account. These are often used by those in civilized areas.
* Electronic. In many ways, the credit is a 'phantom' currency. Most of the credits in existence are not in chits or credsticks, but rather as data in various banking systems or other account types.
- A Credit (クレジット, Kurejitto?), or Cr for short, is the currency used in Gun Gale Online. It is represented as G on the system's interface. As of the year 2025, it is the only in-game currency that can be exchanged into real world money in the form of electronic currency, which can be used to purchase practically anything. Each new player in the game receives a starting amount of 1,000 credits.
- The primary currency used in the galaxy, the credit is accepted almost everywhere even if the planet in question has its' own currency. The credit is considered to be one of the most stable currencies in the galaxy, and is a medium-value currency, used as a base against which every other currency is gauged. The coins are minted in the denomination of 2 credits, 1 credit, a half-cred (50 cents), a quarter-cred (25 cents) and deci-creds (10 cents). They're made from a plasteel alloy, with the amounts stamped on both sides.
- Like the widely used Galactic Standard Time (GST) and the Pan-Galactic language, credits were developed by the Pan-Galactic Corporation to establish an economic standard that could be used by all planets and colonies. The limits concerning cargo space on older ships and the need to micromanage the weight of passengers and their effects, required making items like money as portable as possible.
- Die Credits waren ein Galaktisches Zahlungsmittel, welches in allen Systemen akzeptiert wurde, die der Galaktischen Republik angehörten (Republikanische Credits). Teilweise wurden die Credits auch in anderen Welten angenommen, da sie für ihre Stabilität bekannt waren, auf manchen Planeten wie etwa Tatooine wurde diese Währung aber abgewiesen. Meist wurden Credits bargeldlos übermittelt, jedoch gab es auch fälschungssichere Kunststoffkarten.
- Credit was the act of allowing a person to purchase something without paying money or another form of currency (such as replicator rations) for the item, with the promise of paying it back to the creditor. After he ran out of money, Kozak wanted to buy more bloodwine with credit, something which Quark was not open to, as his bar was not as profitable as it had been at the time. (DS9: "The House of Quark") Quark accepted credit in his bar when doing business with Federation citizens. (DS9: "Take Me Out to the Holosuite"; VOY: "Caretaker")
- Credits are earned according to play style. For instance, completing a race by merely wasting every opponent and hardly touching the peds and checkpoints isn't going to give the player much wealth. Playing with style may be the best for the player; for instance, it may be better to spend just a little bit of afterburner to complete the twist and earn a cunning stunt bonus.
- Credits are part of the Class change System introduced in Valkyria Chronicles 2. The Credits are used as "parts" for advancing characters to a different class, similar to the creation of advanced weapons and armor. This is the only method by which characters (excepting Avan, who may change to the basic five classes at will) may change class, as well as acquiring new medals and titles later in the game. Credits are spent even if the character has already changed to the class before. All tier 2 class changes require one Certificate. All tier 3 class changes require one Diploma.
- Credits are used to buy nearly everything that can be bought, as it is the "standard" trading currency. The things that can be bought with Credits includes (but is not limited to):
* Mechs, from the Mech Shop (except custom-built ones)
* Weapons and Armor, from the Armorers or the Marketplace
* Food, from Mech Donalds
* Minerals, from the Marketplace
* Scraps, from the Scrap Yard
* Energy (through consumption of Coffee), from Starbucks
* Stocks, from the Stock Market
* Gifts to send to other players, from the Gift Shop
* Repairing your mechs, from the Repair Center, or your mining gear
* Increased Mining Booster Limit, from the Mining Commission
* Participation in the game's Lottos
- The Federation Credit was the monetary unit of the United Federation of Planets. Credits were used extensively throughout the Alpha Quadrant as the Federation's power and prestige rose in the 23rd Century (TOS episode: "The Trouble With Tribbles", VAN novel: Harbinger). The credit became the Federation's standard currency unit in 2227. (Last Unicorn RPG module: All Our Yesterdays: The Time Travel Sourcebook)
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