abstract
| - Sweet Kiss (Su): As a melee touch attack that does not provoke attacks of opportunity, Happiny can place a kiss on a foe, forcing a Will save vs. DC 14 against confusion for 1 round per hit die. Happiny receives a +2 racial bonus to the DC, and the DC is Charisma-based. Charm Person (Sp): Happiny may cast charm person at will as a Sorcerer with caster level equal to its hit dice. The sample Happiny’s Charm Person has a caster level of 1 and save DC of 13. Natural Cure (Su): With a full round action, Happiny can remove any status afflictions. This is a purely mental action. Egg Move: Happiny hatches with one of the following moves.
* Substitute (Sp): Happiny can cast mirror image as a spell-like ability once per minute
* Metronome (Sp): At will, the Happiny can trigger the expenditure of considerable amounts of minimally controlled arcane power. When it does so, an arcane effect is generated. If a Happiny uses this ability it cannot use it again for 1d6+1 rounds. The DM may choose what happens at this point (generally equivalent to a 2nd level spell effect) or you can roll on this table: {| |- |1: ||blindness/deafness |- |2: ||blur |- |3: ||darkvision |- |4: ||flaming sphere |- |5: ||invisibility |- |6: ||levitate |- |7: ||acid arrow |- |8: ||mirror image |- |9: ||minor image |- |10: ||protection from arrows |- |11: ||stinking cloud |- |12: ||summon swarm |- |13: ||web |- |14: ||glitterdust |- |15: ||choke |- |16: ||false life |- |17: ||body of the sun |- |18: ||creeping cold |- |19: ||getaway |- |20: ||DM's choice |} A Happiny can target the spell after it knows what it will be, but cannot voluntarily retract a spell once Metronome has been begun. The spell goes off as if the Happiny had cast the spell itself, at a caster level equal to the Happiny's HD+1 (rounded down). If, for whatever reason, the spell has no legal target the arcane energy explodes, as if the Happiny had suffered a scroll mishap with a 2nd level scroll.
* Present (Su): Happiny can produce a lesser orb of fire at will. If minimum damage is rolled, the opponent is instead healed 1d6+Cha HP.
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