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Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.

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  • Metagaming
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  • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
  • Metagaming is when you use OOC information to benefit your IC position. I.E. Say in OOC someone says : "We are going to CK Person A. Then person A goes and kills who said that in OOC, even though he doesnt even know he said it in roleplay terms. * Note : This rule isn't usually written in rules, but it's common RP sense.
  • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
  • "Metagaming" Is when one transfers RP data to Non Role-play data, usually via "OOC" It is usually against server rules and is a bannable offence.
  • As with most game crafting, the idea of metagaming is to use apply knowledge gained outside of the game to receive an advantage. For example, for every update that comes out, certain aspects or mechanics of a hero might give them an unexpected advantage in play styles used commonly in dungeon raids. As more people use those heroes, play styles and team composition are shifted to adopt the new changes. In other words, the meta changes and winning teams become more populated with these. Of course, it does not end there. As more people adopt the winning team, there are strategies constantly being developed to counter those teams. Once the counter-attack receives greater popularity, the meta will change once again.
  • I'm going to harp on about Metagaming a little, just in case I haven't drilled into people just how much trouble this will get you into if you do it. The definition of Metagaming is above, and covers things that I'm going to elaborate on:
  • Metagaming is the act of using out of character information to influence in character decisions or actions. When player knows things about the world that character has no way of knowing, yet the character still exploits this knowledge and acts upon it. Metagaming that causes any player to gain an unfair advantage is considered a violation of Rule 1: Role Play and in most cases also Rule 4: Be Nice.
  • Wikipedia states that "metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. It can also refer to the game universe outside of the game itself." Asking a player only for their role is not considered metagaming, but is part of normal gameplay. In practice, metagaming is used in different situations: References
  • Metagaming refers to the practice of using out-of-character (OOC) information to affect in-character (IC) events in the game. Depending upon the gameworld, this practice can sometimes be viewed as an offense. Examples:
  • Metagaming is playing your character as if he knew he was in a game, and had access to all the OOC information you do. Examples include: * Mentioning the specific amount of health, hunger, or sleepiness your character has. * Calling a character by their player's keyname, or calling a character by name when your own character doesn't know it. * Having your character recognize another person's class when you couldn't possibly know it (such as recognizing the necromancer or mage when you are just a woodcrafter). * Having your character know where the islands are before sailing to them. * Having your character know where another character is or what another character did because you read about it in OOC, on your pager, or on the forums. * Using netspeak on the in-characte
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dbkwik:dungeonboss...iPageUsesTemplate
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Type
  • Primary
punishment
Description
  • Using OOC info in IC.
abstract
  • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. Another definition refers to the game universe outside of the game itself. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
  • Metagaming is when you use OOC information to benefit your IC position. I.E. Say in OOC someone says : "We are going to CK Person A. Then person A goes and kills who said that in OOC, even though he doesnt even know he said it in roleplay terms. * Note : This rule isn't usually written in rules, but it's common RP sense.
  • Metagaming is playing your character as if he knew he was in a game, and had access to all the OOC information you do. Examples include: * Mentioning the specific amount of health, hunger, or sleepiness your character has. * Calling a character by their player's keyname, or calling a character by name when your own character doesn't know it. * Having your character recognize another person's class when you couldn't possibly know it (such as recognizing the necromancer or mage when you are just a woodcrafter). * Having your character know where the islands are before sailing to them. * Having your character know where another character is or what another character did because you read about it in OOC, on your pager, or on the forums. * Using netspeak on the in-character channels. You may speak out-of-character on an in-character channel by using parentheses or brackets. IC in OOC rules still apply. Since anything inside brackets is OOC, your actual characters cannot hear it.
  • Metagaming is the act of using out of character information to influence in character decisions or actions. When player knows things about the world that character has no way of knowing, yet the character still exploits this knowledge and acts upon it. Metagaming that causes any player to gain an unfair advantage is considered a violation of Rule 1: Role Play and in most cases also Rule 4: Be Nice. Knowledge that character uses should be acquired by roleplay with other characters and interaction with world in game. Not from tells between players, or articles on forum, wiki and other sources. There is some general knowledge that characters have already when arriving on Arelith, but that will certainly not include details about current happenings in game. If your character has knowledge of a major world event, ensure that there is a plausible way in which they could have learnt of it. Players often react negatively to characters who just seem to know too much. It is also not possible to pass any knowledge between the characters of one player without involvement of other characters that transfer said knowledge. Players can not claim that their characters met while they were both logged off or that their send each other letter, unless such happened mechanically in game.
  • Metagaming is a broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. In simple terms, using out-of-game information, or resources, to affect one's in-game decisions.
  • Wikipedia states that "metagaming is any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game. It can also refer to the game universe outside of the game itself." Asking a player only for their role is not considered metagaming, but is part of normal gameplay. In Town of Salem, metagaming is most commonly used to help a Town member prove their role and hinder anyone else from claiming to be a Town member. The player is asked to type out the exact text for the abilities, attributes or goal on their role card, which are unique for each role. If a player is lying about their role and is unfamiliar with the description of the role they have claimed, they will be unable to respond immediately and become highly suspicious to the Town. In practice, metagaming is used in different situations: 1. * The Jailor may ask their prisoner to type the text on their role card. If they refuse, take too much time or respond incorrectly, the Jailor could execute them or at least leave a note about the prisoner in their last will. 2. * The Town may ask a suspicious player to type the text on their role card during the day. If the player fails to do so, they may be lynched on the same day, investigated or role blocked. 3. * A Mafia or Neutral player may call out a Town member during the day, asking them to prove their role by typing the text on their role card. If they fail to do so for any reason, it can be used to direct suspicion or even lynch the player. This happens rarely. Metagaming is frowned upon by the staff of Town of Salem and also frowned upon by a large portion of the community. The exact text of the role cards is accessible online (e.g. on this wiki) or can be prepared in advance. Experienced players may know the exact content of every role card by heart. Despite that, metagaming is not against the rules, despite the thinking it should be. BMG is working on something to counter this strategy in future updates. References
  • "Metagaming" Is when one transfers RP data to Non Role-play data, usually via "OOC" It is usually against server rules and is a bannable offence.
  • Metagaming refers to the practice of using out-of-character (OOC) information to affect in-character (IC) events in the game. Depending upon the gameworld, this practice can sometimes be viewed as an offense. Examples: * A new player in a given gameworld is given information by another player in an offline setting that allows the new character to gain experience, wealth, or items without the character having to work for them. * Players in an area give other players in a different area information about what is ahead of them when in-character communication would not normally be possible. * Player A using their high level character to get revenge on another player's character for killing one of Player A's lower level characters. * A player drops money and/or items somewhere and picks it up with another of his characters.
  • As with most game crafting, the idea of metagaming is to use apply knowledge gained outside of the game to receive an advantage. For example, for every update that comes out, certain aspects or mechanics of a hero might give them an unexpected advantage in play styles used commonly in dungeon raids. As more people use those heroes, play styles and team composition are shifted to adopt the new changes. In other words, the meta changes and winning teams become more populated with these. Of course, it does not end there. As more people adopt the winning team, there are strategies constantly being developed to counter those teams. Once the counter-attack receives greater popularity, the meta will change once again.
  • I'm going to harp on about Metagaming a little, just in case I haven't drilled into people just how much trouble this will get you into if you do it. The definition of Metagaming is above, and covers things that I'm going to elaborate on:
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