rdfs:comment
| - Explosions sometimes have a negligible effect outside of anything in the direct blast radius - buildings and sidewalks have relatively precise chunks taken out of them, but there's precious little singeing or shockwave damage. In the most blatantly overdone cases, the blast radius looks like a huge sphere of negative space 1500 feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the city appears to be missing.
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abstract
| - Explosions sometimes have a negligible effect outside of anything in the direct blast radius - buildings and sidewalks have relatively precise chunks taken out of them, but there's precious little singeing or shockwave damage. In the most blatantly overdone cases, the blast radius looks like a huge sphere of negative space 1500 feet across, with neat slices taken out of surrounding buildings, pavement, cars, hillsides, et cetera; there appears to have been no actual heat, let alone shockwaves, emanating from the explosion at all - the only result is that a massive spherical section of the city appears to be missing. This is often done with Phlebotinum-enabled explosives, allowing creators to Hand Wave this effect under the Rule of Cool. If the target of the attack happens to have a Beehive Barrier, expect anything surrounding him to be in similar pristine conditions. Related to Convection, Schmonvection, Do Not Touch the Funnel Cloud, Pillar of Light and Kung Fu Sonic Boom. Stylistically similar to Sphere of Power. Examples of Sphere of Destruction include:
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