About: Lost Star Destroyer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Professions: * Jedi - A single light side Jedi. * Medic - Two Medics. * Commando - At least one Commando. * Officer - At least one Officer. The rest of the DPS professions are interchangeable on the Imperial Star Destroyer. Of course experienced groups can go with just about any combination, but this will make things easier for inexperienced ones. Entertainer Buff: The Imperial Star Destroyer is primarily energy damage and in a couple spots kinetic damage. How to get in? Using a POB gives a useful buff to the group: Force Entry! Constitution +250 Damage output +4% Damage Reduction +5%

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  • Lost Star Destroyer
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  • Professions: * Jedi - A single light side Jedi. * Medic - Two Medics. * Commando - At least one Commando. * Officer - At least one Officer. The rest of the DPS professions are interchangeable on the Imperial Star Destroyer. Of course experienced groups can go with just about any combination, but this will make things easier for inexperienced ones. Entertainer Buff: The Imperial Star Destroyer is primarily energy damage and in a couple spots kinetic damage. How to get in? Using a POB gives a useful buff to the group: Force Entry! Constitution +250 Damage output +4% Damage Reduction +5%
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  • Professions: * Jedi - A single light side Jedi. * Medic - Two Medics. * Commando - At least one Commando. * Officer - At least one Officer. The rest of the DPS professions are interchangeable on the Imperial Star Destroyer. Of course experienced groups can go with just about any combination, but this will make things easier for inexperienced ones. Entertainer Buff: The Imperial Star Destroyer is primarily energy damage and in a couple spots kinetic damage. How to get in? Launch your ship in space, hyperspace to Ord Mantell. Go to the Imperial Star Destroyer. You need to target the Blackguard Hangar Bay which is a totally different thing than the subcomponent Hangar of the Blackguard. While it is located inside the Blackguard's hangar - at the wall pointing towards the bow - it is for all purposes a different target. It can be easily targeted by aiming in the general direction of the Blackguard's hangar - even while approaching the ship from the top side - and pressing the key for target under reti. Next step is to physically enter the hangar and approach the target. That is you need to approach the Blackguard from below and fly into the hangar. Converse with this target (Important note: conversing with the Blackguard itself even while targeting the subcomponent "Hangar" will get you nowhere). And request landing clearance. You need to do this twice: once for your group and a second time for yourself. Using a POB gives a useful buff to the group: Force Entry! Constitution +250 Damage output +4% Damage Reduction +5% IF the pilot is a Smuggler, the group gets an enhanced buff: Smuggled! Constitution +250 Damage output +7% Damage Reduction +6% Hint: using IFF to get rid off the tier 9 spawns is extremely useful. Use it once you are inside the hangar to gain time to find your bearings and converse with the Hangar Bay crew. Do not waste it before, because it has a long cooldown and wears off soon. We're in, now what to do? There are 7 phases in this instance and this is how I work with my group:
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