About: Half Elf   Sponge Permalink

An Entity of Type : dbkwik:resource/QTfNhfYm8WzFPz7C-M3wyg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Elves are found in most large cities: similarly humans are often found living amongst elves, and so half-elves are not uncommon. High Elves, Desert Elves and the Wood Elves of Mar Vexia generally had more contact with human cities and societies than the elves of Cear Vexia or Ear Vexia. Half-elves commonly have elven mothers and human fathers: half-elves with human mothers and elven fathers are rarer.

AttributesValues
rdf:type
rdfs:label
  • Half Elf
  • Half elf
rdfs:comment
  • Elves are found in most large cities: similarly humans are often found living amongst elves, and so half-elves are not uncommon. High Elves, Desert Elves and the Wood Elves of Mar Vexia generally had more contact with human cities and societies than the elves of Cear Vexia or Ear Vexia. Half-elves commonly have elven mothers and human fathers: half-elves with human mothers and elven fathers are rarer.
  • A playable race.
  • Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180. | name = Half-Elf | alignment =
  • Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow and arrow or mechanical crossbow, their proficiency is unmatched. The Archer role is their dominion and with the use of AoE spells or combos they can be devastating crowd control or assassins. Archer - Every HalfElf starts as an Archer with minor ranged attacks and spells before specializing into one of their 2 jobs. Some of the basic debuff spells and stun/roots can be found while progressing on this skill tree.
  • Half Elves are born from the far from uncommon union of Elves and Humans. They have inherited some of the strength and agility natural to their parent races and resemble more 'softly' built Humans with the facial caracteristics of Elves. Though Half Elves are a result of a clear break through in the barriers between races, they often suffer from discrimination and prejudice within their own societies. They are not considered to 'belong' to either race and the life of a Half Elf can be lonely, as an unwilling outsider, though many find a home within the guilds and societies of their professions.
  • Playable Classes Bard, Druid, Paladin, Ranger, Rogue, Warrior Armor Size Medium Race Abilities Infravision History Half Elves are born from the far from uncommon union of Elves and Humans. They have inherited some of the strength and agility natural to their parent races and resemble more 'softly' built Humans with the facial characteristics of Elves. Though Half Elves are a result of a clear break through in the barriers between races, they often suffer from discrimination and prejudice within their own societies. They are not considered to 'belong' to either race and the life of a Half Elf can be lonely, as an unwilling outsider; though many find a home within the guilds and societies of their professions.
  • Born of the union between wood elves and the kojani humans, half-elves find themselves walking along the outskirts of both societies. The rigid world of the kojani and the results-oriented ways of the wood elves tend to reject these generalists. By making their way in the world, a half-elf feels at home in any place and within almost any culture. Half-elves can be noble warriors or despicable black-marketers - and any shade in between - without other half-elves so much as raising an eyebrow.
dcterms:subject
dbkwik:deepingdale...iPageUsesTemplate
dbkwik:fightingfan...iPageUsesTemplate
dbkwik:vanguard/pr...iPageUsesTemplate
Name
  • Half Elf
Type
Ability
Classes
  • Warrior
  • Psionicist
  • Bard,
  • Ranger,
  • Rogue,
  • Blood Mage,
  • Disciple,
  • Druid,
  • Monk,
  • Sorcerer,
dbkwik:everquest/p...iPageUsesTemplate
Stats
  • +2 DEX, +1 VIT, +1 WIS
Capital
Home City
Crafting
  • +10 Finesse
Harvesting
  • +5 Skinning
Home Cont
Diplomacy
abstract
  • Elves are found in most large cities: similarly humans are often found living amongst elves, and so half-elves are not uncommon. High Elves, Desert Elves and the Wood Elves of Mar Vexia generally had more contact with human cities and societies than the elves of Cear Vexia or Ear Vexia. Half-elves commonly have elven mothers and human fathers: half-elves with human mothers and elven fathers are rarer.
  • A playable race.
  • Half-elves have the curiosity and ambition of their human parent, with the refined senses and love of nature of their elven parent, though they are outsiders among both cultures. To humans, half-elves look like elves. To elves, they look like humans. Half-elves are paler, fairer, and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180. | name = Half-Elf | alignment = | type = Human! | application = No | ECL = 0 | location = Any | language = Common, Elven ,Regional }}
  • Half Elves are born from the far from uncommon union of Elves and Humans. They have inherited some of the strength and agility natural to their parent races and resemble more 'softly' built Humans with the facial caracteristics of Elves. Though Half Elves are a result of a clear break through in the barriers between races, they often suffer from discrimination and prejudice within their own societies. They are not considered to 'belong' to either race and the life of a Half Elf can be lonely, as an unwilling outsider, though many find a home within the guilds and societies of their professions. Half Elves have many of the values and beliefs common to the Elves and seem to find the Wood Elf city of Kelethin more attractive than any other. Out of this city Half Elves commonly train as Bards, apparently finding the qualities of song and dance a great comfort to them. Many others turn to nature and a great deal of those will become Druids and Rangers, despite their somewhat flighty nature. The forest they serve cares little for the race of its wardens and Half Elves who choose natures cause often develop a close bond with the creatures they have decided to protect. Despite the indifference an even cruelty Half Elves can face among their own kinds, they are found to be a generous and caring people. Those who show they can see beyond the 'Half Breed' prejudices will always find a loyal and dedicated friend beyond initial weariness and caution.Half Elves spend a great deal of time with their companions; the lack of any close ties within cities of their birth means they are free to join them to adventure and explore. Half Elves usually develop far closer friendships than the other races, seeing their companions as their true family and kin. While they have retained Elven features and dexterity, the magical energies common of Elven kind have deserted them. Half Elves tend to be stronger and hardier, similar to the more muscular build of the Humans. They are, however, much more nimble and dexterous than their Humanlike build would indicate and seem to have retained the Elves' natural agility, as well as their ability to see in the dark. Those abilities mean they take well to the path of a Rogue, Finally some seek to emulate their human side more closely and follow the path of the Warrior or Paladin. They may worship a great variety of deities due to their mixed heritage.
  • Offspring of Human and Elf, these forest-dwellers are masters of ranged combat. Be it bow and arrow or mechanical crossbow, their proficiency is unmatched. The Archer role is their dominion and with the use of AoE spells or combos they can be devastating crowd control or assassins. Archer - Every HalfElf starts as an Archer with minor ranged attacks and spells before specializing into one of their 2 jobs. Some of the basic debuff spells and stun/roots can be found while progressing on this skill tree. Ranger - Well versed on the crossbow, Rangers dominate their opponents with swift and precise attacks. Its long ranged attacks and combo spells can drop even the most skilled tank in the game in acouple of seconds their mobility aura is great for moving entire parties to different location give certain mobility advantage against some opponents or provide a means to assassinate and run away from the location as fast as possible leaving a bloody mess. Scout - Masters of multi-targeting with their bows and magic, they often choose to fight all enemies at once rather than one at a time. With the use of the Bow as their main weapon of choice they deal fast All around attacks to enemies close to them as a damage dealer is the perfect Hunter but with a lack of defense it can back fire them if not well played.
  • Born of the union between wood elves and the kojani humans, half-elves find themselves walking along the outskirts of both societies. The rigid world of the kojani and the results-oriented ways of the wood elves tend to reject these generalists. By making their way in the world, a half-elf feels at home in any place and within almost any culture. Half-elves can be noble warriors or despicable black-marketers - and any shade in between - without other half-elves so much as raising an eyebrow. Due to their cultural mutability, half elves form loose communities that sometimes resemble gangs from the outside. This is often a misnomer, as the half elves within this group are no more anti-social than the average Kojani or wood elf. By forming these groups, the half elves give themselves an identity they would otherwise lack. Stronger than their elven parents, wiser and more in tune with nature than their human parents, the half elf has many of the best features of both races. They are known as Warriors, Rangers, Rogues, Monks, Bards, Disciples, Blood Mages, Sorcerers, Druids, and Psionicists.
  • Playable Classes Bard, Druid, Paladin, Ranger, Rogue, Warrior Armor Size Medium Race Abilities Infravision History Half Elves are born from the far from uncommon union of Elves and Humans. They have inherited some of the strength and agility natural to their parent races and resemble more 'softly' built Humans with the facial characteristics of Elves. Though Half Elves are a result of a clear break through in the barriers between races, they often suffer from discrimination and prejudice within their own societies. They are not considered to 'belong' to either race and the life of a Half Elf can be lonely, as an unwilling outsider; though many find a home within the guilds and societies of their professions. Half Elves have many of the values and beliefs common to the Elves and seem to find the Wood Elf city of Kelethin more attractive than any other. Out of this city Half Elves commonly train as Bards, apparently finding the qualities of song and dance a great comfort to them; perhaps after experiencing the isolation and loneliness a Half Elf encounters from an early age. Many others turn to nature and a great deal of those will become Druids and Rangers. The forest they serve cares little for the race of its wardens and Half Elves who choose natures cause often develop a close bond with the creatures they protect. Despite the indifference and even cruelty Half Elves can face among their own kinds, they are found to be a generous and caring people. Those who show they can see beyond the 'Half Breed' prejudices will always find a loyal and dedicated friend beyond initial weariness and caution. Half Elves spend a great deal of time with their companions, the lack of any close ties with the cities of their birth means they are free to adventure and explore. Half Elves often develop far closer friendships than the other races, seeing their companions as their true family and kin. While they have retained Elven features and dexterity, the magical energies common of Elven kind have deserted them. Half Elves tend to be stronger and hardier, similar to the more muscular build of the Humans. They are however, much more nimble and dexterous than their Humanlike build would indicate and seem to have retained the Elves natural agility, as well as their ability to see in the dark. Their natural abilities mean they take well to the path of a Rogue or Warrior but are also known to follow the deities that support the path of a Paladin.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software