About: Happiness (Civ5)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Image:20xHappiness5.png Happiness is a measure of people's feelings of contentment within an empire. It can also be interpreted as the citizens' "approval" rating of the leader (you). It is counteracted by Image:Unhappiness (Civ5).png Unhappiness, people's discontent or disapproval of your rule, which naturally increases as the game progresses. The two stats form a balance, which changes constantly and therefore affects the functioning of a civilization.

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  • Happiness (Civ5)
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  • Image:20xHappiness5.png Happiness is a measure of people's feelings of contentment within an empire. It can also be interpreted as the citizens' "approval" rating of the leader (you). It is counteracted by Image:Unhappiness (Civ5).png Unhappiness, people's discontent or disapproval of your rule, which naturally increases as the game progresses. The two stats form a balance, which changes constantly and therefore affects the functioning of a civilization.
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abstract
  • Image:20xHappiness5.png Happiness is a measure of people's feelings of contentment within an empire. It can also be interpreted as the citizens' "approval" rating of the leader (you). It is counteracted by Image:Unhappiness (Civ5).png Unhappiness, people's discontent or disapproval of your rule, which naturally increases as the game progresses. The two stats form a balance, which changes constantly and therefore affects the functioning of a civilization. It is worth noting that "real" problems, like food shortages or slow cultural growth have no bearing on the level of contentment of the people - more important factors are instead the overcrowding of cities, or such visibly vicious acts like conquering foreign cities and razing them, which have to be countered by the state with the old principle: "Keep people entertained and distract them with shiny baubles to make them forget their problems!"
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