About: Flint Lock Loop   Sponge Permalink

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Flint Lock Loop Decks focus on using a loop that increases your Life Points to an arbitrarily large value. By gathering "Flint", "Morale Boost", and two "Flint Lock" on your side of the field, you can swap "Flint" between your monsters and gain an unlimited number Life Points, thus making it very difficult for your opponent to win. For more active forms of victory, you can add "Fire Princess" for an OTK, eat away at your opponent with "Dark Snake Syndrome", power up "Meklord Emperor Granel" to attack and win, or wait for "Exodia". The loop is performed as follows:

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  • Flint Lock Loop
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  • Flint Lock Loop Decks focus on using a loop that increases your Life Points to an arbitrarily large value. By gathering "Flint", "Morale Boost", and two "Flint Lock" on your side of the field, you can swap "Flint" between your monsters and gain an unlimited number Life Points, thus making it very difficult for your opponent to win. For more active forms of victory, you can add "Fire Princess" for an OTK, eat away at your opponent with "Dark Snake Syndrome", power up "Meklord Emperor Granel" to attack and win, or wait for "Exodia". The loop is performed as follows:
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  • Flint Lock Loop Decks focus on using a loop that increases your Life Points to an arbitrarily large value. By gathering "Flint", "Morale Boost", and two "Flint Lock" on your side of the field, you can swap "Flint" between your monsters and gain an unlimited number Life Points, thus making it very difficult for your opponent to win. For more active forms of victory, you can add "Fire Princess" for an OTK, eat away at your opponent with "Dark Snake Syndrome", power up "Meklord Emperor Granel" to attack and win, or wait for "Exodia". "Flint Lock" has two effects concerning "Flint". The first effect "pulls" a "Flint" from somewhere on the field onto itself; this is only allowed once per turn and so is not feasible for any loops. The second effect "pushes" an equipped "Flint" onto another monster; this effect has no once per turn limit and so enables the loop. The loop is performed as follows: 1. * Summon 2 "Flint Lock" to your side of the field; this can be done in several ways but stall is perhaps most feasible. 2. * Activate "Morale Boost". 3. * Activate "Flint" and equip it to one of your face-up "Flint Locks". 4. * Use the effect of that "Flint Lock" to "push" "Flint" onto your other "Flint Lock". 5. * Repeat step 4 continuously. By the effect of "Morale Boost", each time you equip an Equip Spell, you will gain 1000 Life Points. As "Flint" never leaves the field, "Morale Boost's" effect to inflict damage does not activate.
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