You'll quickly find that the Evolution of Combat brought along changes to monsters, and this very noticeable to the lighthouse Dagannoth. They are now far more deadly for the unprepared, and will cut your trip very short if you go in assuming you can kill them as you used to. Momentum and Soul Split simply are NOT sufficient to offset their damage, you will NEED to use abilities to stay alive. Unlike pre-EoC, the main damage you will take are from the ranged mobs, they are also more prevalent, thus you should gear up with them in mind. Using the area for general training is ill-advised.
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rdfs:label
| - Dagannoth (Lighthouse)/Strategies
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rdfs:comment
| - You'll quickly find that the Evolution of Combat brought along changes to monsters, and this very noticeable to the lighthouse Dagannoth. They are now far more deadly for the unprepared, and will cut your trip very short if you go in assuming you can kill them as you used to. Momentum and Soul Split simply are NOT sufficient to offset their damage, you will NEED to use abilities to stay alive. Unlike pre-EoC, the main damage you will take are from the ranged mobs, they are also more prevalent, thus you should gear up with them in mind. Using the area for general training is ill-advised.
- Dagannoth are deadly for the unprepared, and will cut your trip very short if you go in assuming you can kill them easily. Soul Split alone is not sufficient to offset their damage. The main damage you will take are from the ranged mobs, thus you should gear up with them in mind. Note that Protect from Missiles or Deflect Missiles reduces all ranged damage to 1. Protect from Melee or Deflect Melee on the other hand, is not as effective against melee attacks. Therefore, praying ranged is recommended.
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dcterms:subject
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aura
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dbkwik:darkscape/p...iPageUsesTemplate
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dbkwik:rune-scape/...iPageUsesTemplate
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dbkwik:runescape/p...iPageUsesTemplate
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Body
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off
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neck
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weapon2h
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Style
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Boots
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ring
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Helm
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Legs
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Gloves
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cape
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abstract
| - Dagannoth are deadly for the unprepared, and will cut your trip very short if you go in assuming you can kill them easily. Soul Split alone is not sufficient to offset their damage. The main damage you will take are from the ranged mobs, thus you should gear up with them in mind. Players should be very careful when using a Dwarf multicannon, as a lot of Dagannoth will attack. Indeed, so many Dagannoth can attack that they appear to overload the server, preventing players from moving or picking up items, and often forcing multiple clicks on the ability bar. One-click teleports do still work, which makes them a good item to carry just in case. Note that Protect from Missiles or Deflect Missiles reduces all ranged damage to 1. Protect from Melee or Deflect Melee on the other hand, is not as effective against melee attacks. Therefore, praying ranged is recommended.
- You'll quickly find that the Evolution of Combat brought along changes to monsters, and this very noticeable to the lighthouse Dagannoth. They are now far more deadly for the unprepared, and will cut your trip very short if you go in assuming you can kill them as you used to. Momentum and Soul Split simply are NOT sufficient to offset their damage, you will NEED to use abilities to stay alive. Unlike pre-EoC, the main damage you will take are from the ranged mobs, they are also more prevalent, thus you should gear up with them in mind. Using the area for general training is ill-advised. Players should be very careful when using a Dwarf multicannon, as a lot of Dagannoth will attack. Indeed, so many Dagannoth can attack that they appear to overload the server, preventing players from moving or picking up items, and often forcing multiple clicks on the ability bar. One-click teleports do still work, which makes them a good item to carry just in case. Note that Protect from Missiles or Deflect Missiles reduces all ranged damage to 1. Protect from Melee or Deflect Melee on the other hand, is not as effective against melee attacks. Therefore, praying ranged is recommended.
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