rdfs:comment
| - Such buildings are: bio-domes, huts and infested supply depots, barracks, bars, armories, missile turrets, bunkers, engineering bays, factories, command centers, refineries and starports. In the Co-op Missions the infested tech lab and armory was introduced. The infested colonist compound is a new structure. Infested terran buildings do not regenerate, nor do they burn when brought to low health. They do not require creep. When destroyed, most produce a small number of broodlings. In Nova Covert Ops, the zerg possess functioning infested missile turrets and infested bunkers.
|
abstract
| - Such buildings are: bio-domes, huts and infested supply depots, barracks, bars, armories, missile turrets, bunkers, engineering bays, factories, command centers, refineries and starports. In the Co-op Missions the infested tech lab and armory was introduced. The infested colonist compound is a new structure. Infested terran buildings do not regenerate, nor do they burn when brought to low health. They do not require creep. When destroyed, most produce a small number of broodlings. In Nova Covert Ops, the zerg possess functioning infested missile turrets and infested bunkers. In Co-op Missions, Alexei Stukov's infested terran buildings did not burn when damaged but do regenerate. They do not require creep to survive (many can walk off of the creep) but can only be built or rooted on the creep.
|