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| - Sunburst
- This enters the battlefield tapped.
- ,: You gain 1 life.
- As this enters the battlefield, choose a color.
- At the beginning of your upkeep, you may gain 1 life plus 1 life for each charge counter on Clearwater Goblet.
- At the beginning of your upkeep, if you have five or more cards in hand, you gain 5 life.
- Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
- Whenever a player casts a spell of the chosen color, you may pay . If you do, you gain 2 life.
- , Discard a card: You gain 4 life.
- , Sacrifice Elixir of Vitality: You gain 4 life.
- , Sacrifice this: Draw a card.
- , Sacrifice this: You gain 5 life.
- ,, Sacrifice Elixir of Vitality: You gain 8 life.
- ,: Put an elixir counter on this.
- ,: You gain 10 life.
- Whenever a creature is put into a graveyard from the battlefield, you may pay . If you do, you gain 3 life.
- Whenever a player casts a white spell, you gain 1 life.
- : You gain 1 life.
- Cumulative upkeep
- Fading 4
- At the beginning of each upkeep, you may remove a charge counter from Sun Droplet. If you do, you gain 2 life.
- Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate this ability only during your upkeep.
- Sacrifice a land: You gain 3 life.
- Sacrifice a permanent: You gain 3 life.
- Tap: You gain 2 life.
- When this enters the battlefield, draw a card.
- Whenever a player casts an artifact spell, you may pay . If you do, you gain 1 life.
- At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus three.
- , Remove all elixir counters from this: You gain 2 life for each elixir counter removed this way.
- Whenever an artifact you control is put into a graveyard from the battlefield, you may pay . If you do, you gain 3 life.
- Whenever you're dealt damage, put that many charge counters on Sun Droplet.
- At the beginning of your end step, if you control no untapped lands, you gain 2 life.
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