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- Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
- Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
- Invisibility allows the creature to avoid a number of enemy skills each turn.
* Invisibility is a Defensive skill, which means it still works even if the creature it is on is not active yet.
* Invisibility avoids targeted activation skills, including Bolt, Freeze, Hex, and Weaken.
* Each point of Invisibility avoids one entire skill per turn, regardless of the strength of that skill.
* Invisibility has no effect on skills based on attacks like Pierce, Vengeance, Poison, and Scorch.
* Once Invisibility's charges have been depleted it will have no effect until the start of the player's next turn.
- Invisibility est le titre de la seizième musique de la bande originale du jeu Harry Potter et l'Ordre du Phénix.
- Invisibility is a Legacy which allows the user to conceal their presence by effectively disappearing visually. It can also be used to make people and objects disappear too, as long as it is in contact with the users hands. It is known that, when first developed, the Legacy is restricted to what the user is holding, though this can be developed and spread to cover a larger area, for example a house. It is a Legacy probable to a Loric who come under the Lorien Star Sign Pellaren.
- Invisibility completely conceals yourself whilst allowing you to attack while hidden. In this status, all your attacks become Ghost property Level 1. Cannot use skills or items for the duration and ASPD is reduced. Will continually drain SP and cancels if SP reaches 0.
- Jedynie w tej części ów pick-up pozwala na całkowitą niewidzialność. Nie jest przedmiotem natychmiastowego użycia, dlatego trafia do naszego Inventory, skąd możemy go aktywować (domyślnie E oraz Enter). Występowanie 15px To jest sekcja artykułu. Spróbuj ją rozwinąć.
- Invisibility is a Level Two Quantum power that allows a nova to become undetectable to sight.
- The ability to render the user unseen to the naked eye or other forms of perception.
- Invisibility is one of the most useful items when facing the hordes of monsters in any Gauntlet. While invisible, a hero can run around completely undetected by monsters who will ignore the presence of that hero. It has many uses, allowing heroes to obtain items, get out of a horde, race to an exit, or simply thin the hordes without fear of retribution. Monsters will immediately disengage if a hero suddenly goes invisible. Don't get too complacent, however; while having a short breather can be nice, turning invisible doesn't render a hero invincible. Invisibility runs on a timer.
- Using the Invisible spell will turn you invisible and many creatures will not see you. This is a useful spell. Some creatures are also able to become invisible and some creatures are able to see invisibility. Note that invisible creatures do not appear at the battle window and only area attacks affect them. The best choice is usually GFB. To make a creature visible again, you need to cast the Cancel Invisibility spell or cause damage to them (for example, creatures that are immune to Fire will not be made visible by GFB runes). __TOC__
- Invisibility is a Creature Spell in Dungeon Keeper and Dungeon Keeper 2 that cloaks the caster from enemy eyes.
- Invisibilty is a Resistance 2 co-op and online berserk. In co-op, it is only available for the Spec-ops class. Online, it is available for everyone. Invisibility camouflages the player so that they are practically invisible whilst the berserk is active. The player will appear slightly blurred normally but the invisibility will be temporarily disabled while the player fires or sprints. In multiplayer it is available at level 12, and at level 4 in co-op.
- Invisibility is a Question Mark that makes the user invisible.
- 'It's not that you do not see, but merely that your eyes do not percieve'. - Luffor Haginit, Nimbian Logician The Spell temporarily renders all units within its range invisible. Note,invisible units can not be targeted or picked up. Invisible defensive units (e.g. Stone towers, Ice Towers, etc ) will still block, but anything else previously targeted becomes un-targeted when rendered invisible.
- s Using the Invisible spell will turn you invisible and many creatures will not see you. This is a useful spell. Some creatures are also able to become invisible and some creatures are able to see invisibility. Note that invisible creatures do not appear at the battle window and only area attacks affect them. The best choice is usually GFB. To make a creature visible again, you need to cast the Cancel Invisibility spell or cause damage to them (for example, creatures that are immune to Fire will not be made visible by GFB runes).
- Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd
- Invisibility is a superpower to render oneself unseen to the naked eye.
- Invisibility was a spell in demo version of Diablo I. In the released game, it was cut.
- Invisibility is an ability that allows its user to turn invisible at will. Users of this ability can utilize it as a means to vanish away during a commotion or tail people discreetly for a time. How long presumably depends on users proficiency with his ability or the awareness of the person tailed. It is also possible for the user to grant invisibility to others via touch.
- Invisibility is a rating 4 spell.
- Invisibility is an unnamed Reflector Spell.
- Invisibiliy is a move only done by Amy and Espio.
- Not to be confused with Camouflage.
- Invisibility is a Status Effect which makes a player temporarily invisible to other Players or Mobs. Visually, this status effect only affects the base character model. Any Armor that is worn or items being held by the user are still visible to other players. Despite this, mobs will still have a harder time detecting the player than normal. However, for every piece of armor worn, it lessens the effectiveness of the invisibility effect, and mobs will be able to detect the player more easily as more armor items are equipped.
- This unit can not be seen by other unit's.
- Invisibility is the ability to make oneself or others undectable to sight. This power can be given through a spell or by granting a wish. This power can be used to pranks but also has other practical utilities. This power was first shown in season one episode Justins' Little Sister, when Alex accidentally wish to people see Justin as clear as he is, rendering him invisible. Fortunately the Russo siblings were capable of reverting the effects.
- This ability allows you to use an invisibility belt to become completely invisible for a short time.
- right|90px|Pickup Invisibility Invisibility – pickup, występujący w Grand Theft Auto 2. Gdy gracz zbierze taki pickup, stanie się niewidzialny na jedną minutę. W takim stanie, pieszego gracza nie mogą zobaczyć policjanci, wrogowie czy gangsterzy - gdy jednak gracz znajdzie się w pojeździe, pickup nie będzie miał na niego żadnego wpływu. Niewidzialnego gracza nie może złapać policja - nawet gdy wyciągnie go z pojazdu, nie będzie go widzieć. Pickup można znaleźć lub otrzymać po zgnieceniu w zgniatarce Dementii (Downtown) lub B-Type'a (Residential i Industrial).
- Invisibility is the power to render oneself unseen to the naked eye. Users may become invisible. Some may do so by means of Elemental Manipulation, others due to ghost mimicry still yet others due to sense manipulation, or illusion creation. This seemingly simple power can aid in many situations and often drives users to becoming recluses and undergo insanity. Some users may or may not be able to disengage this power, being invisible until death or perhaps even beyond. Some users may be able to turn other things invisible, depending on the manner in which they become invisible it may or may not require a touch.
- Invisibility was a Shosuro Tejina spell which allowed the caster to make invisible the target, but the subject could not attack and stay invisible.
- Invisibility is the Magnakai upgrade to Camouflage. Invisibility further improves Lone Wolf's ability to blend into his surroundings, to the point where he can mask body heat and scent and immediately assume the dialect and mannerisms of cultures he encounters.
- Invisibility is the ability to bend light around an object, rendering it invisible. The mechanism by which people who are invisible are retain their sight is unknown (as the light would pass through or bend around their retinas, they should not be able to resolve any images).
- [[Category:]] Invisibility was a spell that caused the target to become invisible for a period of time. The caster would immediately be revealed upon attacking another person or creature.
- Invisibility in ADOM is a special state of the PC or a monster. For both these beings the state of invisibility may be temporary and permanent, as well as intrinsic or conferred by external forces. Again, an ability to see through invisibility may be possessed by both the PC and a monster.
- Sometimes, discretion is the better part of Valor. What if there is a strong foe which the spellcaster has no hope of defeating of? What if people of doubtful nature are near? Times such as these are when the Invisibility spell comes into play. Casting it, the spellcaster becomes completely unseen by anyone, while at the same time night-vision is activated. This enchantment only affects one person; for a whole group, the Invisible All spell is needed. Black potions and special Rings fulfill the same purpose as the spell.
- This power runs on a recharging timer; when in use, the color in the merit badge will drain until empty. When not in use, the merit badge will slowly refill until it reaches complete color once more, whereupon a small sound will play, notifying that the power can be used again. At PSI Cadet Rank 60, Raz gains the upgrade Advanced Invisibility, which allows him to remain invisible for twice as long.
- Certain beings could be rendered unseen while others were just merely taken out of the perception of specific beings.
- Invisibility is used for all magic tricks, is one of the eight special powers, and one of the two powers that are the easiest to obtain.
- Dr. Haskell's invisibility ray gun turns out to be a hoax [Episode #5: "Now You See Him, Now You Don't"] but Dr. Canyon's invisibility spray is the real deal and Maxwell Smart himself is able to make use of it to sneak into KAOS headquarters to retrieve some stolen papers [Episode #100: "One Nation Invisible"].
- The Invisibility is a utility which will turn all the worms on the user's team invisible. It is not available in offline battles.
- Invisibility is the ability to make oneself unable to be seen by other beings. For some beings, being invisible is a natural state of being.
- Beings with this power can see each other, through Supernatural Perception. Castiel, an Angel, sees a group of reapers in Abandon All Hope... Invisibility can also be linked to be being on a different plane of reality. The Horsemen are naturally invisible, and can only be seen when chosen. For the species of Fairies, they're always invisible except to those who've been to their homeworld, Avalon, or if they choose to be. When invisible, characters are also normally inaudible.
- However, other means of invisibility may also be employed. Those are listed as follows:
- Invisibility is a common plot used in many Hanna-Barbera cartoon series. Such ability was commonly used for the purpose of thwarting a villain's schemes, secretly foiling criminal activity, and at times, mischief. When a character becomes invisible, his or her clothing usually vanishes with him or her. There is speculation that invisibility plots may have occurred because the artists who designed the characters may have needed a break from drawing, thus making an invisibility plot very useful to fill the episode order.
- A Druid's Invisibility hides any creature until something reveals them. It is an alternative to the Hiding skill and the Invisibility Potion.
- Invisibility is the abnormal ability that allows a person or creature to become unseen to the naked eye. Nigel Griffin, a member of The Five, gained this power when he injected himself with the source blood. According to John Druitt, his molecules became photosensitive, allowing him to become invisible at a whim Invisibility only affects the entirety of the recipient's body, leaving any items on their person, such as clothing, visible.
- Invisibility will cause the targeted creature to vanish from normal and infrared sight.
- Invisibility is an ability that makes the user impervious to enemy attack when dashing. Although it has a bad time limit for its use, it reboots very quickly. This is good for enemies that constantly attack you. Although dashing has a similar effect, Invisibility lets Neku go farther than if he used a dash, let his dash speed increase, and allows Neku to attack immediately after "dashing". Swift and accurate stylus can stretch the pin's short duration over multiple uses.
- Invisibility is a property that can be intrinsic or extrinsic with the effect that monsters without see invisible cannot see you. As such, they will have difficulty locating you and will usually miss when attempting to attack you unless you stay in one location for an extended length of time. It also refers to monsters the player cannot see (until aquiring the see invisible intrinsic). Invisibility has no effect on inter-monster combat.
- INVISIBILITY (Level 3): The user of this gift becomes invisible, inaudible, and so forth. The user must concentrate at all times. NATIVE TO: Uktena
- Invisibility is a skill in the Hell Fire skill tree of the Mage class. Use it on supporters to keep enemies off of them.
- This miracle is useful to scout enemy villages undetected and unleash chaos or helpful miracles once the creature gets there. It is a good idea to remove the leash from the creature after sending it to the enemy village as it would give away its position to the enemy.
- Become invisible. 100% base chance to set File:DOS Status Effect Invisible.pngInvisibleCharacter is invisible on self.
- User can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.
- Invisibility is a Tier 2 Mental power in the Illusion tree.
- Invisibility makes the target undetectable by mundane means. The spell effect ends if the creature makes an attack or casts a spell.
- Invisibility is an ability exclusive to the Manager, Stalker and Landmine and is used for the purpose of defense, evasion and deception.
- 2nd-level illusion Casting Time: 1 action Range: Touch Components: V, S, M (an eyelash encased in gum arabic) Duration: Concentration, up to 1 hour A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
- Tipo de Magia: instant suport spells Palavras Mágicas: utana vid Level necessário: 35+ Premium: Não Usado Por: Druids, Sorcerers, Paladins. Gasto de mana: 440 mana Custo da Magia: 2000 gps. Comprar de Eroth (Ab'Dendriel) Ankrahmun Druid: Padreia (Carlin) Shalmar (Darashia) Kazordoon Liberty Bay Port Hope Thais Paladin: Asrak Druid: Smiley (Venore). Efeito: Te deixa invisivél por 3 minutos e 20 segundos. Notas: Mágia muito útil, você deve comprar esta magia o mais rápido possível. Lembre-se que certas criaturas podem ver invisibilidade. Stealth ring tem o mesmo efeito.
- Invisibility is a limited form of Illusion, where the possessor can affect the visual cortex of anyone within visual range so that the possessor cannot be seen. Those who possess this specific ability are immune to this effect from others, and thus can see others with the same ability even when this ability is active. It is unknown if those with more general illusion abilities are also immune.
- Invisibility is an ability that can be used to hide or conceal one's physical complexion.
* Graham Garrett, also known as the Chameleon, is an assassin, with the ability to make himself invisible. Clark's x-ray vision can't detect him. Genetic strands from Garrett was also used to give Wes Keenan invisibility as part of Project Ares.
* Jeff Palmer, after coming in contact with kryptonite-engrossed plants that grew around the Luthor Mansion's garden, gained the ability to make himself invisible using their oils. He scared Victoria Hardwick. Even now, it is remains unknown if these roses are still there, or if Lex Luthor is aware of the roses' power.
* John Jones can turn himself invisible, allowing him to sneak up on people. [citation needed]
- The Invisibility ability is defined as any character that turns invisible.
- The mutant can become invisible at will. While the mutant is invisible, the gamesmaster must keep track of its position. An invisible mutant is still subject to all game rules and its own attributes and abilities (mutants are still subject to psychological effects, even if they can't be seen). An invisible mutant cannot cause fear.
- Invisibility is used in Crash Team Racing, Crash Bandicoot: The Wrath of Cortex, and Crash Nitro Kart. In CTR, this is only used for battle mode. The aim in using Invisibility is to be not seen by opponents during a race and even Tracking Missiles, Red Eye Missiles, and Homing Missiles can't see players without indication of an opponent's target. However, just because players can't be seen doesn't mean they cannot be hit. In CTR, when juiced up the invisibility lasts slightly longer.
- Rivals cannot see an Invisible unit on the overland map. During combat, the presence and position of an Invisible unit is normally unknown to the enemy as long as the unit is at least 1 tile away from any enemy unit (i.e. not adjacent). This allows Invisible units to maneuver easily around the enemy lines. Furthermore, the Invisible unit cannot be targeted by any Ranged Attacks or spells, at least while its position is still unknown. Finally, whenever an Invisible unit is attacked, the attacker suffers a File:Icon ToHit.png penalty, reducing overall damage output.
- Invisibility is a power that all merpeople are shown to have. However, it appears that only natural born merpeople have this power since Evie has not been seen using this power. Zac has the ability because he is a natural born merman. There is also a possibility that Evie has simply not "unlocked" this power yet. Zac had to wait for one more full moon cycle before he was able to use it so the same thing could happen to all human-turned merpeople except at a much later time. With this power, it allows the user to stay invisible, but it is only temporary.
- This article is about the wizard power. For the state of being invisible, see invisible. Invisibility wizard utility 6 Daily (Special) ✦ Target: the user, or one other creature Effect: The target becomes invisible. The invisibility ends if the target makes an attack or at the end of the user's next turn. Sustain standard: If the target is within 5 squares of the user, the invisibility persists until the end of the user's next turn.
- Due to the small numbers of women in geek communities, people sometimes over-generalise and say there are none. "How come there are no women?" is a common refrain, often answered by women who say "What about me?" When challenged, the person may defend their initial statement, either by attempting to narrow the field ("So chicks use Facebook, but that's not the real internet!") or by redefining what they meant as "women" ("But you're one of the guys, you're not one of those ... girly-girls!")
- When the ability is activated, the individual vanishes from human sight. However he or she can still be sensed by other means. These include the use of other senses like being walked into or heard; the use of certain abilities such precognitive ones, telepathic ones and clairvoyance; exposure using solid objects or cryokinesis and detection by infra-red or thermal sensing technology. The ability takes a little concentration, but will be activated automatically when it is initially mimicked. Its use doesn't seem to drain the individual, since Claude managed to remain invisible and in hiding successfully for many years. Manifestation can be triggered by the desire to remain hidden or unseen, for example with Becky Taylor who first turned invisible when hiding from Noah Bennet after her fathe
- The types of magical vision that can see invisible creatures are see invisibility and true seeing. These types of magical vision also negate the +2 attack bonus granted by invisibility, but (probably a bug) they negate the bonus when the invisible attacker has them, rather than when the target of the attack has them. See invisibility and true seeing also negate the concealment inherent to invisibility (but not other types of concealment; in particular, improved invisibility has a separate 50% concealment effect that is not negated).
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- Invisibility is a core mage ability learned at level 56. It renders the mage unseen in a similar way to Stealth after a short fading period that reduces threat. It is primarily used as an escape mechanism, as a limited offensive tool, and as an ability to skip content. It has limited uses because the mage can only see and be seen by players which are invisible themselves or can detect invisibility, and by party members. This does not include stealthed (or Shadowmelded) players, as invisibility differs from stealth.
- __NOEDITSECTION__ [[English name::| ]][[English name (linked)::| ]][[Card image::| ]] [[Card type:: Card| ]][[Card type (short)::[[ Card|]]| ]][[Attribute::| ]][[Type::| ]] [[Lore::Target 1 monster you control; this turn, it cannot be targeted by your opponent's card effects, also it is unaffected by other card effects.| ]] [[?ATK::| ]][[ATK string::| ]][[?DEF::| ]][[DEF string::| ]][[Property::Normal Card| ]][[Property (short)::[[Normal Card|Normal]]| ]] ==Images== ==Search categories==
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