The Settler is the main resource gatherer for most European civilizations in Age of Empires III.
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| - The Settler is the main resource gatherer for most European civilizations in Age of Empires III.
- A settler is a person who has migrated to an area and established permanent residence there, often to colonize the area. Settlers are generally people who take up residence on land.
- When a city begins to become crowded, a handful of brave families will chose, or be chosen, to form the nucleus of a new settlement. Pioneering though they may be, settlers are extremely vulnerable, as they consist of as many women and children as they do men, and a wise leader always sends an armed escort. Many a budding city has been wiped out by the savage beasts of the wilderness.
- Settlers are wastelanders living in various settlements across the Commonwealth in 2287.
- Settlers are units that are used to create new villages. They are expensive for a single unit (Gallic settlers are 10% cheaper and train 25% faster), but are necessary to expand your empire. They must be created in a level 10 or higher palace or residence. If you wish to use settlers to your advantage, you must: They disappear after they are used, and new ones must be made for another village. If your new village is destroyed, you will be permitted to train 3 new settlers where your previous 3 were trained. This also comes with no culture point penalty
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temp companion
| - During Kidnapping radiant quests
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perm companion
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items modified
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ondeath
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defCal
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Rent
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c4c
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civ
| - Civilization II: Test of Time
Requires nothing; A/D/M/H 0/1/1/2; Cost 40. Explosives obsoletes.
Civilization II: Test of Time Fantasy
Requires nothing; A/D/M/H 0/2/1/1; Cost 40, Never obsolete, Surface and underworld, Human and Infidel.
*Buteo - 2 Move May move between surface and clouds
*Elf - Ignore enemy Zone of Control, Surface and underworld
*Merfolk - May move between surface and undersea
*Stygian - May move between surface and undersea, unbribeable
*See Goblin Miner for this function for Goblin team. Dwarves can also act as settlers.
Civilization II: Test of Time Sci Fi
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mdamage
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Heal
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essential
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cure addiction
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tduration
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Resists
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Quests
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upkeep
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rduration
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Apparel
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sdamage
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cure radiation
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perk
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defInf
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quests started
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wares
| - various wares, if assigned to a Trading post.
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otheritem
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attpwr
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quests involved
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dbkwik:ageofempire...iPageUsesTemplate
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dbkwik:civilizatio...iPageUsesTemplate
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dbkwik:dc/property/wikiPageUsesTemplate
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dbkwik:fallout/pro...iPageUsesTemplate
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dbkwik:ultimatepop...iPageUsesTemplate
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Speed
| - 4(xsd:integer)
- 5(xsd:integer)
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