The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.
|
dcterms:subject
| |
Corpse
| - No - ghosts are incorporeal by definition.
|
Name
| |
Caption
| - Monsters Entry 30: This frightening apparition haunts the caves. Where did it come from?
|
dbkwik:spelunky/pr...iPageUsesTemplate
| |
Notes
| - • Passes through walls.
- • Turns ordinary jewels into diamonds.
- • Immune to most forms of damage, can only be hurt by lava or UFO shots.
|
Damage
| |
Health
| |
Size
| |
spawns
| - 150.0
- • Destroying three or more Altars
- • When retrieving the Crystal Skull
|
stunnable
| |
abstract
| - The Ghost is the ultimate danger in Spelunky. It is invulnerable, it can not be deterred, and one touch is guaranteed death. Fortunately, however, it is possible to make it through the entire game without ever seeing it. Unlike many enemies in the game, the Ghost is more of a disincentive than an obstacle. It exists to prevent loitering by greedy treasure hunters, and 'turtling' by overly trepidatious delvers. Instead of allowing the player all the time they need to meticulously sweep every level of treasure and to take as long as they like to creep around difficult traps and enemies, the Ghost introduces a dynamic of play where risks must be taken and good judgements must be made quickly. By putting pressure on players to improve, the Ghost ensures that the only way to be successful is to hone your skills and play well.
|