rdfs:comment
| - Hit Dice: 1d8+1 (5 hp) Initiative: +4 Speed: 20 ft. in scale mail (4 squares); base speed 30 ft. Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20) Full Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Daylight Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0 Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 Challenge Rating:
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abstract
| - Hit Dice: 1d8+1 (5 hp) Initiative: +4 Speed: 20 ft. in scale mail (4 squares); base speed 30 ft. Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20) Full Attack: Longsword +2 melee (1d8+1/19-20) or light crossbow +1 ranged (1d8/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Daylight Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0 Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 Feats: Improved Initiative Environment: Temperate plains Organization: Solitary, pair, or team (3-4) Challenge Rating: Treasure: Standard Alignment: Usually good (any) Advancement: By character class Level Adjustment:
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