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An Entity of Type : dbkwik:resource/8o1p8DBc7tTqR4sOpNWJXA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Myrkul was the fictional Lord of the Dead in the Forgotten Realms campaign setting based upon the Dungeons & Dragons universe. Further aliases of Myrkul include The Reaper and Old Lord Skull. His symbol is a skull against a black field, known to occur in nightmares of many of the folk of Faerûn. His alignment is Neutral Evil

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  • Myrkul
  • Myrkul
  • Myrkul
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  • thumb|200px|left|Symbol Myrkulathumb|250px|left|Kapłan Myrkula Myrkul zginął podczas Czasu Kłopotów, jednak jego osłabiona esencja przetrwała w artefakcie zwanym Rogatą Koroną.
  • Myrkul was the fictional Lord of the Dead in the Forgotten Realms campaign setting based upon the Dungeons & Dragons universe. Further aliases of Myrkul include The Reaper and Old Lord Skull. His symbol is a skull against a black field, known to occur in nightmares of many of the folk of Faerûn. His alignment is Neutral Evil
  • Myrkul war der Gott der Toten, bis der sterbliche Kelemvor seinen Platz einnahm. Somit zählt Myrkul zu den Toten Göttern. Im Eiswindtal, genauer gesagt im Tal der Schatten, hielt sich eine Personifizierung Myrkuls auf. Dieser Gott erscheint meistens als eine in einen Umhang gehüllte Leiche. Man sagt von Myrkul, daß er eine böswillige und heimtückische Intelligenz besitzt. Seine übernatürlichen Diener sind als "Minderer Tod" bekannt. Myrkul kann die Toten beleben und befehligen, besitzt jedoch nicht die Kraft Untote über der Stufe von Skeletten und Zombies seinem Willen zu unterwerfen. Myrkul lebt im mondlosen Land der Ewigen Nacht (Hades).
  • Myrkul, also known as the Lord of Bones, was one of the Dead Three and the second god of the dead, having received it from Jergal. He along with Bane conspired to steal the Tablets of Fate from Lord Ao, which set into motion the Time of Troubles. During that time period, Myrkul was ultimately slain by Mystra in Waterdeep. His portfolios were claimed by Cyric and eventually went into the hands of the current god of the dead, Kelemvor. Myrkul now drifts in the Astral Plane.
  • About 6' when standing straight, always fully armored, except when not on duty at which time he likes to wear his old dusty crockett hat (Myrk loves that hat as he got it from a troll friend of his who died heroically in battle). Myrkul has been in countless battles over the last five years and its beginning to show on him, scars and bruises cover him, giving him a somewhat scruffy look, one thing he keeps in pristine condition is his tabard which he wears proudly. He tends to look people he talks to directly in the eyes, but when he passes through a busy city he seem to ignore everything around him, like in a world of his own.
  • Myrkul had a cold, malignant intelligence, and spoke in a high whisper. He was always alert, never slept, and was never surprised. He was never known to lose his temper or be anything other than coldly amused when a mortal succeeded in avoiding his directives or chosen fates. His influence in Faerûn was imposed through fear, and he was a master of making mortals terrified of him through his words and deeds. At times, just to remain unpredictable, he seemed almost kind and caring. His cowled skull head was known in nightmares all over Faerûn, and he was the one deity that almost all human mortals could picture clearly. Myrkul took care that all mortals thought of him often - he was even known to materialize beside open graves, scythe in hand, just to gaze around at gathering mourners for a
  • Myrkul, also known as the Lord of the Dead or the Lord of Bones, is a neutral evil dead deity of the dead. He is part of the Dead Three alongside Bhaal, the Lord of Murder, and Bane, the Lord of Tyranny. During the Time of Troubles, which Myrkul and Bane where the cause of, he was slain by Mystra. Cyric inherited his portfolio as god of the dead thereafter. Unlike with the worshippers of Band and Bhaal, the transition went smoothly and without any notable tension, for they did not seem to care whose name they were invoking in prayer.
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  • Human
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  • NB Neutral Böse
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