The well traveled scout knows where to find camp locations that are well-suited for the needs of an exhausted party. When using this feat, the Scout creates a camp that will all his allies to fully heal their wounds. Not all areas are safe for creating a camp; once a camp is created, it will remain for 3 minutes. This feat has a 600 second cooldown and activation of the feat expends one use of Ambusher's Way. Safe Camp All, Scout Gatekeeper
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