Battlemind is a Force power wherein one's morale and fighting spirit are augmented through sheer focus. It can also be used to counter Force powers that inflict despair or other negative emotions that Darksiders might use on their enemies. Mace Windu was known to call upon this technique, in addition to more Dark Side-related abilities, to exercise Vaapad.
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| - Battlemind is a Force power wherein one's morale and fighting spirit are augmented through sheer focus. It can also be used to counter Force powers that inflict despair or other negative emotions that Darksiders might use on their enemies. Mace Windu was known to call upon this technique, in addition to more Dark Side-related abilities, to exercise Vaapad.
- A 1st-level battlemind begins with hit points equal to 15 plus the battlemind's Constitution score, healing surges per day equal to 9 plus the battlemind's Constitution modifier, and a +2 bonus to Will defense. A battlemind gains 6 hit points per level.
* Key Abilities: Constitution, Wisdom, Charisma
- Battlemind is both the mental orientation developed during a combat zone deployment and a program developed at Walter Reed Army Institute of Research (WRAIR) intended to reduce its impact on personal post-deployment issues.
- Battlemind was a Force power wherein one's morale and fighting spirit was augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. One could overcome the disabilities of old age and even fading stamina. Users of Battlemind could find themselves fighting with a great deal more fiery and controlled passion, thus it was not common among the more orthodox fighting styles of the Jedi.
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| - *Rise of the Empire era
*Rebellion era
*New Republic era
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Effect
| - *Increased Focus
*Protection
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abstract
| - Battlemind is a Force power wherein one's morale and fighting spirit are augmented through sheer focus. It can also be used to counter Force powers that inflict despair or other negative emotions that Darksiders might use on their enemies. Mace Windu was known to call upon this technique, in addition to more Dark Side-related abilities, to exercise Vaapad.
- A 1st-level battlemind begins with hit points equal to 15 plus the battlemind's Constitution score, healing surges per day equal to 9 plus the battlemind's Constitution modifier, and a +2 bonus to Will defense. A battlemind gains 6 hit points per level.
* Key Abilities: Constitution, Wisdom, Charisma
- Battlemind is both the mental orientation developed during a combat zone deployment and a program developed at Walter Reed Army Institute of Research (WRAIR) intended to reduce its impact on personal post-deployment issues.
- Battlemind was a Force power wherein one's morale and fighting spirit was augmented through sheer focus, giving a user the drive to fight through even the hardest of conflicts. One could overcome the disabilities of old age and even fading stamina. Users of Battlemind could find themselves fighting with a great deal more fiery and controlled passion, thus it was not common among the more orthodox fighting styles of the Jedi. Those who couldn't effectively resist the pull of the dark side would find this ability pushing them closer to it. Through pure fighting spirit, the Battlemind ability could push the users physical limits.
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