About: Crafting, repairing and cooking (Bonds of Blood)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit).

AttributesValues
rdfs:label
  • Crafting, repairing and cooking (Bonds of Blood)
rdfs:comment
  • The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit).
dbkwik:nwn/property/wikiPageUsesTemplate
abstract
  • The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit). The BioWare crafting system, on the other hand, has been given reduced requirements. Changing the appearance of armor and weapons has been changed to involve no cost and no skill checks, while changing the color of items requires dye kits, which can be purchased at a dye merchant.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software