The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit).
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| - Crafting, repairing and cooking (Bonds of Blood)
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| rdfs:comment
| - The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit).
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| abstract
| - The Bonds of Blood server has systems that allow crafting, repairing, and cooking. With these systems, only single-use items can be created, such as keys, trap kits, healer's kits, scrolls, potions, throwing weapons, ammunition, and grenade-like weapons. The maximum charges that an item can have is 50. If a 1 is rolled (on a d20) while crafting, the original item is destroyed. Experience can be gained by crafting, and crafted items can be sold to an item exchange store for a small profit (or to other players for a larger profit). The BioWare crafting system, on the other hand, has been given reduced requirements. Changing the appearance of armor and weapons has been changed to involve no cost and no skill checks, while changing the color of items requires dye kits, which can be purchased at a dye merchant.
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