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| - General
- --04-01
- 300.0
- Miscellaneous Changes and Improvements
- New content and Functionality
- Ninjas
:- Increased the Ninja fight by 2 Ninjas
:- Ninjas now wield a number of elemental tachis instead of just frost
:- Ninjas have lower resistances now
- Meshenq had set up his camp on a patch of sandy white ground in the middle of a light forest. As Ardry approached, the light of the moon illuminated some footprints in the sand, heading west from the camp. Ardry's worst suspicions were confirmed when he came closer. Dark, dried blood was mixed in with the footprints. The earth was disturbed and kicked up all around the campfire, showing signs of combat or at least a struggle. Finally, as Ardry examined the area nearer the tent, he found a large, black stain where a great deal of blood had been spilled on the ground, hours before.
- Spring is in the air and the snow has all melted away.
- After a few minutes, Ardry had built the fire back up to a healthy crackling blaze. He'd be able to see it and find his way back to it from a long distance, even through the trees. That task completed, he turned his back to the fire and stared out into the west, allowing his eyes to grow accustomed to the dark again. As he waited, he spent a few minutes honing the edge of his sword. His previous encounters with the Tanada and their implausibly sharp blades had made him vaguely self-conscious of the condition in which he kept his own weapons. It was almost as if he'd imagined the Tanada examining his weapons after they killed him, and laughing behind their masks in mockery of the foolish Aluvian with the dull, notched blades.
- Golem Crystal Lord
* Balanced the Golem Crystal Lord so that it can be hit by Melee/Magic/Missile
* Rebalanced Golem Crystal Lord's resistances and AL, it should be friendlier to melee characters
* Removed the Crystal Lord's ability to counteract enchantments and limited his self buffs
- First, we discussed the reintroduction of the Harmbot. This is the UCM that finds some dungeon corner where it can safely harm creatures on the other side. While we don't want to encourage this behavior, we also believe that you can probably make better XP per hour simply hunting creatures many levels lower than you with minimal risk.
- It was certainly possible that the great gout of blood had sprung from the body of one of Meshenq's foes, and not from the scholar's own body. However, when Ben Ten had asked Ardry to come out here and meet with Meshenq to coordinate their efforts, she had spoken of the scholar as "well-read" on the subjects of wilderness survival and personal defense, but not possessed of much practical experience. Ardry snorted at the idea of someone being well-read on wilderness survival and combat. Meshenq was no warrior. He might know how to identify a hundred different healing herbs and he might have seen a diagram of the proper stance for staff-fighting, but if he had encountered the trained killers of the Tanada clan out here, the blood was almost certainly Meshenq's own.
- Swarm Demons
* Lowered the AL on Olthoi Swarm Demons
- Arena battle 13
* Replaced the second Carenzi fight with a Tukora Lugian fight
- "How old was that graveyard?"
- "Perhaps if you'd spent any time at all observing their movements before abandoning your watch to gallivant through that graveyard yourself, you might have been able to anticipate the danger from the roving pack of giant, diseased rats." His voice rose in anger.
- "Master encourages me to take initiative because I've proven myself to him. It's a privilege you must earn, Acolyte. For now it's apparent to me that you have not yet earned that trust. And Master will trust me enough to believe me when I tell him that you're not ready to go on a solo ranging."
- It also means that chests that lock and are marked to use this tech will regenerate loot so you can't close the chest and let someone else pick up the item - but I doubt anyone did that for chests that required keys anyway since it would waste a key.
- The Wisps are meant to add difficulty in the graveyard. They are a stopper creature - something you have to avoid or pull and eliminate for more lucrative hunting. As such, we didn't want them to be extremely rewarding. Also, the Sorrow and Despair Wisps are heavy debuffers and while they have some offensive power they aren't intended to be that much of a threat if they are pulled alone by a group. They are much more dangerous if one catches you while you are fighting something else. If they were extremely rewarding groups would spend their time single pulling them. Hatred Wisps are a curve ball - they are rough either way. They are also worth more XP.
- We wanted a hunting area that required people to pay attention and hunt smart. We imagined that it would be difficult to set up and mindlessly hunt the graveyard without paying attention. Wandering monsters are designed to make the area more interesting for players looking for a more active hunting experience.
- If there was a large player outcry for it we could probably add an option to single drag shrouds onto the NPC for a partial reward. QA didn't feel that it would be all that useful.
- "We could have scouted it thoroughly after I got back. Without you getting in over your head fighting those things. Without you abandoning our camp to those disgusting rats. They chewed up my extra boots and fouled my rations, damn it."
- They are specifically not undead so we can populate the graveyard and the closer groups don't necessarily recognize the agro "screams" of different groups. It has to do with how the graveyard is layed out and how we want groups to agro each other.
- Tusker Annihilators
* Tusker Annihilators have lower AL and are more resistant to Bludgeon attacks
- Ninjas
* Increased the Ninja fight by 2 Ninjas
* Ninjas now wield a number of elemental tachis instead of just frost
* Ninjas have lower resistances now
- "I didn't think the rats would roam that far. And when I left camp it was still daylight, I thought it would be safe to go for a short while..."
- Sabithra grinned mischievously. "I thought I'd make some fine rabbit slippers to compensate you for the damage the rats did to your boots, Elder Brother." She strode quickly towards the bushes and knelt, reaching in to part the undergrowth and seek out the rabbits she'd killed.
- Changes and Updates
- Colosseum Changes
- Here's an update on Harm.
- The shrouds are meant to be a nice supplemental XP source for those who hunt the graveyard. We didn't intend to lead players on into thinking that turning in tons of them would provide some additional reward.
- Currently, players are locked out of the Lower Catacomb and the Ley Line Cavern when they have completed the quest. This should be fixed for March
- "Ancient. Older than almost anything else I've come across. Master will certainly want a detailed report when we get back." He paused. "You fought well there, Sabithra. And courageously. I must give you that."
- Our best options follow:
- Muttering a prayer to distant Isparian gods, Ardry drew his sword and stepped cautiously out of cover. There was no answering activity from the camp or from the woods surrounding the camp. Somewhat reassured, Ardry slowly approached the tent, eyes and ears alert for any sign of danger.
- Recent Tech Improvments
- Sabithra smiled at that, immeasurably cheered by Elder Brother's unexpected praise and his use of her name.
- Second, we discussed the effect of full radar range Harms when abused with add ons. We don't particularly like the concept of hunting packs that go into dungeons and simply spam Harms on hunters through walls using add ons to target and coordinate strikes. Suddenly dying to a PK Harm group would not be fun.
- It turns out that the reason Harm type spells are shorter range is that the range is not modified by the casting skill. Projectile spells are generally set up with a range modifier based on casting skill. So while the Harm spells do have a longer base range than projectiles, character skill modifies projectile spell range until it reaches its max, which is radar range.
- Wisps
* Wisps no longer drop treasure
- I am working on our first pass through chest tech - I am going to make it possible to have chests with locks clear out and totally generate new loot when they are closed and relock. Right now old loot persists and makes it possible to fill the chest. Also if someone doesn't take anything at all the next person will get the same treasure. This causes all sorts of unintuitive problems for players.
- Our current tech doesn't allow for this since you can't do "math" in a script. I know that probably doesn't make much sense but trust me that a script that tried to count items in that way would be cumbersome and inefficient at best. We don't want a heavily used NPC to have a long script that checks inventory over and over to "count" out items and reward for each possible amount. It wouldn't be good for the server. On the other hand, you don't have to single drag each shroud onto the NPC for it's own XP reward!
- Normally this point of the LttP would be used for the in concept section. This month we are going to do things a little differently. We are going to take this opportunity to look at some of the newer tech that has been added to the game in the last few months. This does not mean that we do not have many other things still in concept, this is just a little break from the norm to help show off some of the less noticed features that have been added to the game recently.
- Sabithra frowned, started to retort, thought better of it, and very obviously bit back whatever she was about to say. She continued to seethe, however. Adso caught note of her expression. "Feel fortunate that I didn't kill you there and send you back to the lifestone directly to answer Master's questions," he said. "Or leave you to the rats and the undead."
- "You're not still mad about that rat attack, are you?" Sabithra asked, as they looked out over the Gharu'n town of Qalaba'r. The sun was setting to their left and it cast the picturesque town in a dramatic golden light.
- Swarm Demons
:- Lowered the AL on Olthoi Swarm Demons
- Some changes have been made to the Colosseum. Here is a list of the changes that have been made for the March event. Please note that any creature changes were only made to those who appear in the Colosseum.
- - We could also add tech to create an "Execute" spell that was a longer range Harm 7, but it only worked on someone who has less than 10% of their Health, or maybe less than 40 points. This way coordinated strike teams can't launch an opening salvo through walls.
- Sabithra bowed, finally seeming to accept his rebuke. They stood watching Qalaba'r for a few more minutes. Finally, Adso started down the slope towards the town.
- Without even frowning or narrowing his eyes, the Tanada twisted the blade, and Ardry saw no more before the lurching pull of portalspace took him away and brought him back to his lifestone.
- "It's not about being sorry, Acolyte. It's about your brothers, sisters, and Master himself not being able to trust you to keep a simple watch." Adso's tone dripped with contempt, particularly as he called her "Acolyte" instead of referring to her by her name.
- And if Meshenq had truly been slain here and planned to return, he would have gotten back here within the hours that Ardry spent observing an empty camp. Since he had not returned, Ardry reasoned, it was highly likely that he had chosen to lick his wounds in his hometown of Zaikhal or in the much nearer Gharu'n town of Qalaba'r. As he coaxed life back into the fire, Ardry muttered to himself.
- In the coming weeks we will be able to discuss some of the newer tech that players may notice in the March update.
- "How many times must I apologize for that? I truly am sorry, Elder Brother." Adso glanced at her, examining her with keen eyes, honed by Master's training. She was not yet disciplined enough to conceal her smirk or hide the amusement in her tone.
- "You probably count your trip an 'unqualified success' and sit in a tavern for the next six weeks trying to come up with fancy words to describe how much you learned about the Tanada when they sliced you open from stem to stern with their historically fascinating ancestral blades... You'd probably be very proud of yourself and the sacrifice you made for the sake of knowledge, while field-testing and follow-up of your neat conclusions gets left to some fool who's too used to getting murdered in the name of other people's knowledge..."
- * Currently, players are locked out of the Lower Catacomb and the Ley Line Cavern when they have completed the quest. This should be fixed for March
* Spring is in the air and the snow has all melted away.
* The Festival decorations have finally been removed from Glenden Wood
- Golem Crystal Lord
:- Balanced the Golem Crystal Lord so that it can be hit by Melee/Magic/Missile
:- Rebalanced Golem Crystal Lord's resistances and AL, it should be friendlier to melee characters
:- Removed the Crystal Lord's ability to counteract enchantments and limited his self buffs
- "Imagine you're a scholar, Ardry. A lifelong ink-sniffing, paper-shuffling academic like Uncle Aliester. What do you do when you go into the mountains on a dangerous, exciting field trip to find those enigmatic Tanada, and end up getting murdered by them?" He snorted as he used a stick to prod a thick log into a better position on the fire, then continued his monologue.
- As they came upon the outskirts of Qalaba'r, Sabithra spotted a group of desert rabbits in a clump of underbrush by the road. Thinking that some rabbit stew would make a tasty meal for tonight's camp, she whipped a pair of throwing knives into the bushes. Two simultaneous squeaks sounded out as the knives found their marks, and the remaining rabbits scattered, fleeing deeper into the forest.
- Hello there and welcome to the March 2007 Letter to the Players! The people of Dereth have once again rallied together for a greater cause and they have freed the great Asheron from his prison. With Asheron free, the time has come for him to insure that something like this does not happen again.
- With the return of spring, we are seeing the return of the baby rabbits to landscape. Those little guys always like to get a head start on things.
- Thunder Chicken
* Thunder Chicken now has a visible electric aura
* Lowered the Resistance values of the Thunder Chicken, which makes it harder to damage with those damage types
- Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the March event.
- When an NPC can take an item from your inventory it allows us to be more creative in what a player would need to get in terms of items to complete a quest. This tech also makes it easier on the players. In the past, after collecting an item or items, players would then have to click and drag an item over to the corresponding NPC in order to advance the quest they are on. Often this would cause problems with completing a quest due to any number of issues. With this new tech, this is no longer the case.
- - The easiest thing for us to do is simply add in a skill modifier to range. For most top end PvPers this would hit the max radar range.
- Why is this different in the graveyard from any other hunting area?
- As she walked two paces behind him, Sabithra piped up again. "It was a fascinating place though, wasn't it? It's not on any of those maps you drew..."
- Asheron has returned home and has once again made his island open to the people of Dereth. Make sure that you stop by and pay him a visit.
- Sabithra protested. "Master's instructions were to thoroughly scout the graveyard, Elder Brother, and that's what I tried to do."
- Thunder Chicken
:- Thunder Chicken now has a visible electric aura
:- Lowered the Resistance values of the Thunder Chicken, which makes it harder to damage with those damage types
- "This can't be right," Ardry muttered to himself, as he crouched near the base of a large evergreen just a stone's throw from the swirling portal. "Why would they... I mean, what would they..."
- We also didn't want a single slayer weapon to be the best against all the creatures in the graveyard.
- It would seem to be a bit less trivial than first expected but I put in a suggestion for it anyway.
- Colosseum Changes
:Some changes have been made to the Colosseum. Here is a list of the changes that have been made for the March event. Please note that any creature changes were only made to those who appear in the Colosseum.
- I will throw the idea of a longer respawn at the team and see what they think.
- Elite Guardians
:- Reduced the Elite Guardian's regen rate slightly
- Third, we discussed the fact that increased Harm range is really a caster boost. Although many archers and fighters also use life magic, swapping to a wand and switching stances to finish off a fleeing opponent would be cumbersome at best. We are wary of adding to the power of casters in this way without some kind of melee and archer answer. For melee we are less concerned since sticky melee means that people are much less likely to escape if they break into a run. Archers are more of a concern.
- A sudden, terrible thought occurred to him just then, something about the inadvisability of talking out loud to oneself when approaching a hive full of Nanjou Shou-Jen or possibly worse things. He spun around and straightened up on that sudden premonition of danger, and came face to face with one of the masked assassins. This one was not dressed like the other Tanada that Ardry had encountered before. His clothes were a dark, shimmering blue instead of the normal black. Strange scaly textures covered the limbs of the Tanada's outfit...
- In discussing an increase to Harm type spells several issues came up.
- The second option would honestly detract from valuable development time which is a slight disadvantage.
- Adso sighed. "Was that truly necessary? Again you strike without permission."
- When he was satisfied with his night vision and with the sharpness of his blade, Ardry slipped off into the woods, heading west from the camp. He hadn't gone very far before he caught sight of a familiar reddish glow in the woods ahead. Suspecting he'd found a new Tanada training school, Ardry circled around and approached from the south. As he got closer, however, he caught scent of something that gave him pause. There was a sharp, metallic odor in the wind, a smell that reminded him of some of the reconnaissance missions he'd undertaken years before, when investigating the Virindi and the renegades who had split off from the Virindi...
- One of the newer things we have been able to add to the game is the ability for NPC's to be able to check your inventory for specific items. So for example NPC A wants to know if you have collected ten of the special item. You use the NPC and he/she can now determine if you have in fact collected the items in question. This means that in some cases, instead of having to hand in every item, you can now just talk to the NPC and let them check it, which leads to another new tech item... NPC's being able to take a needed item from your inventory.
- Adso crested the hill and took a deep breath. The swirling winds at that elevation brought the scent of evergreen forests and crisp mountain air to his nostrils, carrying a hint of winter thaw and spring growth. It was a welcome change from the stench of gore and corruption that clung to his equipment, to his clothing, and to his skin. Down in the plains and canyons, where the wind was less active, he'd been smelling that same stink for almost a full day, since their long run out of the Direlands. Scrubbing with sand and water had removed the worst of the smell, but an unnatural stench remained. He grimaced as the young acolyte Sabithra came up to stand next to him, and subjected him to her own ripe miasma of graveyard odors.
- Elite Guardians
* Reduced the Elite Guardian's regen rate slightly
- Ardry crouched in the cover of a stand of trees, watching the distant light of an abandoned campfire burn down to cinders. He'd been waiting since sundown for the ostensible occupant of this camp, a scholar from Zaikhal named Meshenq, to make an appearance. He knew that Meshenq was here to investigate reports of Tanada assassins appearing in the southern land bridge area, and so it would have been natural to expect the scholar to be gone for hours at a time. Even so, the guttering campfire made Ardry suspicious. His years of exploring the wild lands of Dereth had helped him develop an unexplainable but undeniably accurate "danger sense". He was beginning to come to the conclusion that Meshenq's absence from this camp was not explained by the scholar's zeal for exploration.
- Before Ardry could act to defend himself, the Tanada jabbed a blade into his stomach. He gasped, suddenly unable to make his limbs move. He tottered on his feet, held up only by the firm hand that held a blade hilt-deep in his guts. His chest convulsed and he coughed up blood right in the assassin's face. The assassin's gaze remained devoid of emotion even as Ardry's blood spattered his mask and eyes. Ardry tried to get some kind of reaction from the Tanada as he smiled and murmured through bloody teeth, "So... sharp..."
- So there are just some of the newer things that have made it in to the game the last couple of months. As we continue to expand on what we thought was not possible, new options will open up for the team as to what we can do in the next few months and beyond.
- Ardry snorted, smiling at his own bitterness. He'd never voiced any of these sentiments to his Uncle Aliester, whose own impressive academic credentials on Dereth had been built largely on Ardry's willingness to brave death and dismemberment for the sake of discovery. Such criticisms were likely to go over his uncle's head, and so he saved his angry tirades for these occasions in the wilds when no one else was around to hear.
- Adso nodded stiffly. "It wasn't there before. I've covered every inch of the Direlands, by myself or with Master. I remember scouting that location less than a year ago. I swear that there was no evidence of this graveyard then. It's almost as if some force dragged it out of the ground..." He paused, then shook his head. "You'll get used to it, Acolyte. This island holds more secrets than you can imagine. Enough secrets to drive you mad."
- Tusker Annihilators
:- Tusker Annihilators have lower AL and are more resistant to Bludgeon attacks
Wisps
:- Wisps no longer drop treasure
- Arena battle 13
:- Replaced the second Carenzi fight with a Tukora Lugian fight
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