The Mage Guild is found in all four towns and can be built from level 1 to level 4. It's quite expensive in terms of precious resources, consuming over 20 of each of the four. Once completed, it will give the hero stationed at the town 9 spells: 3 at level 1 than 2 for each subsequent levesl. Knights and barbarians have the option of buying a spellbook, which will then contain the 9 spells. They can always go to other towns and see if they have different spells and it is highly suggested to do so, as spells can strengthen your troops, weaken opponents, destroy enemy units and even resurrect their own troops.
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| - The Mage Guild is found in all four towns and can be built from level 1 to level 4. It's quite expensive in terms of precious resources, consuming over 20 of each of the four. Once completed, it will give the hero stationed at the town 9 spells: 3 at level 1 than 2 for each subsequent levesl. Knights and barbarians have the option of buying a spellbook, which will then contain the 9 spells. They can always go to other towns and see if they have different spells and it is highly suggested to do so, as spells can strengthen your troops, weaken opponents, destroy enemy units and even resurrect their own troops.
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| - The Mage Guild is found in all four towns and can be built from level 1 to level 4. It's quite expensive in terms of precious resources, consuming over 20 of each of the four. Once completed, it will give the hero stationed at the town 9 spells: 3 at level 1 than 2 for each subsequent levesl. Knights and barbarians have the option of buying a spellbook, which will then contain the 9 spells. They can always go to other towns and see if they have different spells and it is highly suggested to do so, as spells can strengthen your troops, weaken opponents, destroy enemy units and even resurrect their own troops.
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