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| - Shy, timid, vengeful, cute. Some words to describe Berlshenk's noblest of noble companions, Mhukah. A surprise comes to people when they ask, "Hey Berlshenk, ya damn Dwarf! Who's yer bestest pal in the world!?" A clear answer would be the turtle beside him, if she isn't running around elsewhere (yes, she can jump and sprint as well).
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| - Shy, timid, vengeful, cute. Some words to describe Berlshenk's noblest of noble companions, Mhukah. A surprise comes to people when they ask, "Hey Berlshenk, ya damn Dwarf! Who's yer bestest pal in the world!?" A clear answer would be the turtle beside him, if she isn't running around elsewhere (yes, she can jump and sprint as well). Mhukah is a female tortoise who met Berlshenk a year after the War of the Three Hammers. While communication with the Bronzebeard and Wildhammer clans were little, Berlshenk wished none of it and traveled from Dun Morogh to the Hinterlands daily to visit them. Every time Berlshenk visited Wildhammer Keep, he learned much more of his natural abilities with the wildlife. Being able to communicate with animals eventually fated Berlshenk to meet with Mhukah. After a long, grueling day of tending with gryphons, he stumbled upon a turtle near Featherbeard's hovel, hiding in fear of the wolves that inhabit the surrounding area. Mhukah was injured deeply and her shell was worn from defense against the wolves. Berlshenk took it upon himself to nurse the turtle back to health. Days went by and the large turtle took Berlshenk to heart. How Mhukah strayed far from the shores only she would know; but from that day on she would be straying further from the waters and onto new lands... with new shores. Hey, a turtle's gotta have some splishy-splashy time.
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