About: Action role-playing game   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Action role-playing games (abbreviated action RPG, action/RPG or ARPG) form a loosely-defined sub-genre of role-playing video games that include some elements of real-time action games.

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  • Action role-playing game
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  • Action role-playing games (abbreviated action RPG, action/RPG or ARPG) form a loosely-defined sub-genre of role-playing video games that include some elements of real-time action games.
  • Early dungeon-crawl video games used turn-based movement: if the party didn't move, neither did the enemies. Dungeons of Daggorath, released for the TRS-80 Color Computer in 1982, combined a typical first-person dungeon crawl with real-time elements, requiring timed keyboard commands and where enemies move independently of the player. The game lacked numerical statistics such as hit points or vitality, but instead used an arcade-like fatigue system where the heart pulsates to indicate the player's health, a concept inspired by the 1978 arcade game Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player.
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dbkwik:manga/prope...iPageUsesTemplate
dbkwik:ultimatepop...iPageUsesTemplate
abstract
  • Action role-playing games (abbreviated action RPG, action/RPG or ARPG) form a loosely-defined sub-genre of role-playing video games that include some elements of real-time action games.
  • Early dungeon-crawl video games used turn-based movement: if the party didn't move, neither did the enemies. Dungeons of Daggorath, released for the TRS-80 Color Computer in 1982, combined a typical first-person dungeon crawl with real-time elements, requiring timed keyboard commands and where enemies move independently of the player. The game lacked numerical statistics such as hit points or vitality, but instead used an arcade-like fatigue system where the heart pulsates to indicate the player's health, a concept inspired by the 1978 arcade game Space Invaders where a heartbeat-like sound gradually increases pace as enemies advance towards the player. The following year, ASCII released the Sharp X1 computer game Bokosuka Wars, considered an early example of an action RPG, though it is also considered an early strategy RPG. In Bokosuka Wars, each soldier was able to gain experience and level up through battle, while the action occurred entirely in real-time.
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