abstract
| - Below is the full text to hack.h from the source code of NetHack 1.3d. To link to a particular line, write [[NetHack 1.3d/hack.h#line123]], for example. Warning! This is the source code from an old release. For the latest release, see Source code 1. /* SCCS Id: @(#)hack.h 1.3 87/07/14 2. /* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ 3. /* hack.h - version 1.0.3 */ 4. 5. #include "config.h" 6. 7. #define Null(type) ((struct type *) 0) 8. 9. #include "objclass.h" 10. 11. typedef struct { 12. xchar x,y; 13. } coord; 14. 15. extern coord bhitpos; /* place where thrown weapon falls to the ground */ 16. 17. #include "monst.h" /* uses coord */ 18. #include "gold.h" 19. #include "trap.h" 20. #include "obj.h" 21. #include "flag.h" 22. 23. #define plur(x) (((x) == 1) ? "" : "s") 24. #define min(x,y) ((x) < (y) ? (x) : (y)) 25. 26. #define BUFSZ 256 /* for getlin buffers */ 27. #define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ 28. 29. #include "rm.h" 30. 31. #define Inhell (dlevel >= 30) 32. #define newstring(x) (char *) alloc((unsigned)(x)) 33. 34. #ifdef SPELLS 35. #include "spell.h" 36. #define NO_SPELL 0 37. #endif 38. 39. #define TELL 1 40. #define NOTELL 0 41. 42. #define ON 1 43. #define OFF 0 44. 45. #include "extern.h" 46. 47. #define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) 48. 49. #define PL_CSIZ 20 /* sizeof pl_character */ 50. #define MAX_CARR_CAP 120 /* so that boulders can be heavier */ 51. #define MAXLEVEL 40 52. #define FAR (COLNO+2) /* position outside screen */
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