About: Shrinking   Sponge Permalink

An Entity of Type : dbkwik:resource/TFbgdGqVztNgIz73HoeR7w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shrinking was the 13th episode in Season 1 from Totally Spies.

AttributesValues
rdf:type
rdfs:label
  • Shrinking
rdfs:comment
  • Shrinking was the 13th episode in Season 1 from Totally Spies.
  • Shrinking is the 98th level in Chip's Challenge 1, and is named because the nine islands get progressively smaller in their intended order of 5, 6, 9, 8, 7, 4, 1, 2 and 3, with thus more chance of colliding with a sliding pink ball. The blocks placed around the level, like in Metastable to Chaos, are intended to make it easier to pass through the ice rings by interrupting or completely blocking the sliding balls; however, none are truly necessary, and occasionally the blocks can complicate the route by causing Slide Delay and trapping balls between them.
Level
  • 98(xsd:integer)
Alignment
  • Neutral
dcterms:subject
chips available
  • 7(xsd:integer)
difficulty lynx
  • 2(xsd:integer)
Icon Number
  • 15(xsd:integer)
bold lynx
  • 332(xsd:integer)
Password
  • TKWD
levelset
bold difficulty ms
  • 4(xsd:integer)
bold ms
  • 338(xsd:integer)
bold complexity ms
  • 1(xsd:integer)
difficulty ms
  • 2(xsd:integer)
Icon Color
  • Blue
Icon Border
  • 3(xsd:integer)
bold difficulty lynx
  • 2(xsd:integer)
bold complexity lynx
  • 1(xsd:integer)
Hint
  • No
chips required
  • 7(xsd:integer)
dbkwik:avengersall...iPageUsesTemplate
dbkwik:charmed/pro...iPageUsesTemplate
Category
  • Active Power
Partof
  • Gear
Name
  • Shrinking
  • SHRINKING
Type
  • PassiveA
dbkwik:chipschalle...iPageUsesTemplate
Time
  • 350(xsd:integer)
Effects
  • Pym-Grown Needle can perform a second attack when attacking
  • Chance increases and damage decreases each round
  • Shrinks objects or people
trigger
  • Wave hand in front of target
abstract
  • Shrinking was the 13th episode in Season 1 from Totally Spies.
  • Shrinking is the 98th level in Chip's Challenge 1, and is named because the nine islands get progressively smaller in their intended order of 5, 6, 9, 8, 7, 4, 1, 2 and 3, with thus more chance of colliding with a sliding pink ball. The blocks placed around the level, like in Metastable to Chaos, are intended to make it easier to pass through the ice rings by interrupting or completely blocking the sliding balls; however, none are truly necessary, and occasionally the blocks can complicate the route by causing Slide Delay and trapping balls between them. Spiral through the areas as directed (RD 2L 2U 2R), waiting [1] inside rings 5 and 8, [1/2] before entering rings 4 and 1, and [1/2] also when leaving ring 2. The two [1] waits in this route are easier substitutes for [1/2] waits, as the only place where a [1/2] wait makes any difference (excepting the very beginning) is just in front of the ice, which will cause the spring slide due after sliding over one ice tile to disappear, thus changing this into a [1] loss. In these two locations, simply waiting [1] does the job equally well (and can be measured by wall tiles inside the rings), while in the other three this will cause further losses because another pink ball is exactly one turn behind and Chip must wait again. Perfection is required, as the bold time is -.9.
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