Put this in the OnActionsTaken at the end on the conversation file /* Does an escape area to a waypoint named NW_EXIT by walking. NOTE: as with all NPC movement try not to make them move more than 20 meters for a pathfind. */ //::////////////////////////////////////////////// //:: Created By: Brent@Bioware //:: Created On: December //::////////////////////////////////////////////// #include "nw_i0_plot" void main() { // Remove FALSE to make them RUN AssignCommand(OBJECT_SELF, EscapeArea(FALSE)); }
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