About: Limit (Final Fantasy VII)   Sponge Permalink

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Limit Breaks are skillsets unique to each party member. They have similarities to the Desperation Attacks introduced in Final Fantasy VI, but the added Limit gauge mechanic allows more player control. Each character has a Limit gauge (a Special gauge in the 1996 Demo release), which fills as the character angers as they are attacked by opponents. When the gauge is filled, it will flash, the pink battle message "LIMIT BREAK" appears, the term preceded by the character's name, and their Attack command is replaced with the "Limit" command, which flashes in iridescent colors. If the gauge is filled after selecting a command, not on the command menu, the time gauge will fill up far quicker than usual. It will fill up at normal speed on future turns if the player does not use a Limit Break. When

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  • Limit (Final Fantasy VII)
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  • Limit Breaks are skillsets unique to each party member. They have similarities to the Desperation Attacks introduced in Final Fantasy VI, but the added Limit gauge mechanic allows more player control. Each character has a Limit gauge (a Special gauge in the 1996 Demo release), which fills as the character angers as they are attacked by opponents. When the gauge is filled, it will flash, the pink battle message "LIMIT BREAK" appears, the term preceded by the character's name, and their Attack command is replaced with the "Limit" command, which flashes in iridescent colors. If the gauge is filled after selecting a command, not on the command menu, the time gauge will fill up far quicker than usual. It will fill up at normal speed on future turns if the player does not use a Limit Break. When
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abstract
  • Limit Breaks are skillsets unique to each party member. They have similarities to the Desperation Attacks introduced in Final Fantasy VI, but the added Limit gauge mechanic allows more player control. Each character has a Limit gauge (a Special gauge in the 1996 Demo release), which fills as the character angers as they are attacked by opponents. When the gauge is filled, it will flash, the pink battle message "LIMIT BREAK" appears, the term preceded by the character's name, and their Attack command is replaced with the "Limit" command, which flashes in iridescent colors. If the gauge is filled after selecting a command, not on the command menu, the time gauge will fill up far quicker than usual. It will fill up at normal speed on future turns if the player does not use a Limit Break. When a player activates a Limit Break, it supersedes turn order even if enemies are about to attack or other characters had already been given commands. When using a Limit Break, the camera angle focuses in on the character, a flame-colored light emits from the ground while a sound is played before the technique is used. In the PC version re-release, using the characters' first Limit Breaks, and obtaining their final Limit Breaks, unlocks achievements. In the PlayStation 4 version obtaining the characters' final Limit Breaks earns trophies.
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