Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
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rdfs:label
| - Protection Domain
- Protection domain
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rdfs:comment
| - Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- The Protection domain is a deity domain that grants divine spellcasters protection spell powers. They gain the ability to conjure a protective ward that boosts a touched creature's next saving throw.
- Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
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abstract
| - Divine protection - The cleric is able to cast an improved form of sanctuary that sets the save DC at 10 + charisma modifier + clerical level. The effect has a duration of 1 round per caster level + charisma modifier.
- The Protection domain is a deity domain that grants divine spellcasters protection spell powers. They gain the ability to conjure a protective ward that boosts a touched creature's next saving throw.
- Granted Power: You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. 1.
* Sanctuary: Opponents can’t attack you, and you can’t attack. 2.
* Shield Other F: You take half of subject’s damage. 3.
* Protection from Energy: Absorb 12 points/level of damage from one kind of energy. 4.
* Spell Immunity: Subject is immune to one spell per four levels. 5.
* Spell Resistance: Subject gains SR 12 + level. 6.
* Antimagic Field: Negates magic within 10 ft. 7.
* Repulsion: Creatures can’t approach you. 8.
* Mind Blank: Subject is immune to mental/emotional magic and scrying. 9.
* Prismatic Sphere: As prismatic wall, but surrounds on all sides.
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