About: Gadgeteer   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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AttributesValues
rdfs:label
  • Gadgeteer
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  • |es
  • The Gadgeteer is focused on the usage of items. They are the only class that can use items on units other than themselves and they can also use the Mystic ability to have the effects of items stretch across the battlefield. This can be an efficient way of healing the entire party at once; It can also be an offense skill when extending the range of items that cast spells. To make this class more effective as a caster unit giving it a spell book will boost the effectiveness of its gems causing massive damage. The Gadgeteer equips wrenches as weapons and aprons for armor.
  • The gadgeteer is one of the four playable character classes in Twilight heroes. The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. They acquire several skills while leveling up, beginning with Stun Gas, their Level 1 skill. Their starting Talisman is the Lug-Nut keychain.
  • Advantages: +1 Level to Mind Stat. +2 power-ups (Level Increases) used to boost the ranks of your powers (A +50 point gain). Disadvantages: -1 Level to Body Stat. Cannot purchase disadvantages on powers. Cannot use any Equipment Category Powers until the character wins six fights.
  • What side is affected is determined by the coin that comes out of the Gadgeteer's box. If the coin's face is a sun, the ability will affect the player's team. If the coin face is that of a crescent moon, the ability will affect the opposition. In order to guard against hurting one's own allies, the use of equipment that guards against ailments is highly advisable, among them the very useful Angel Ring, which provides nullification against Darkness, Poison, and Doom, which account for three out of four offensive Pandora abilities.
  • ‘Gadgeteering’ is a specialization of the Esper trait, one that must apparently be established when the Esper trait first manifests itself. No non-Gadgeteer Esper has ever ‘learned’ to Gadgeteer, though Sahar has managed to learn some near-Gadgeteer applications. To ‘Gadgeteer’ is to instinctively know how to put mechanical and electronic devices together so that they will achieve a certain effect. Harry ‘TechWolf’ Wolfe appears to be a mechanically inclined Gadgeteer, though he might discover a gift with electronics later, once he has a chance to explore his power more fully. Researchers will be watching. Gadgeteering seems to work on the design, repair, sabotage and jury rig levels. Gadgeteers find learning technical and engineering skills very easy, but having them also makes their tink
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abstract
  • |es
  • The Gadgeteer is focused on the usage of items. They are the only class that can use items on units other than themselves and they can also use the Mystic ability to have the effects of items stretch across the battlefield. This can be an efficient way of healing the entire party at once; It can also be an offense skill when extending the range of items that cast spells. To make this class more effective as a caster unit giving it a spell book will boost the effectiveness of its gems causing massive damage. The Gadgeteer equips wrenches as weapons and aprons for armor.
  • The gadgeteer is one of the four playable character classes in Twilight heroes. The gadgeteer's specialty is always having the right tool for the job. Natural inventiveness provides the gadgeteer hero with an array of gadgets and gizmos to help them navigate through life's—and their enemies'—obstacles. They acquire several skills while leveling up, beginning with Stun Gas, their Level 1 skill. Their starting Talisman is the Lug-Nut keychain.
  • ‘Gadgeteering’ is a specialization of the Esper trait, one that must apparently be established when the Esper trait first manifests itself. No non-Gadgeteer Esper has ever ‘learned’ to Gadgeteer, though Sahar has managed to learn some near-Gadgeteer applications. To ‘Gadgeteer’ is to instinctively know how to put mechanical and electronic devices together so that they will achieve a certain effect. Harry ‘TechWolf’ Wolfe appears to be a mechanically inclined Gadgeteer, though he might discover a gift with electronics later, once he has a chance to explore his power more fully. Researchers will be watching. Gadgeteering seems to work on the design, repair, sabotage and jury rig levels. Gadgeteers find learning technical and engineering skills very easy, but having them also makes their tinkering sounder and more effective.
  • Advantages: +1 Level to Mind Stat. +2 power-ups (Level Increases) used to boost the ranks of your powers (A +50 point gain). Disadvantages: -1 Level to Body Stat. Cannot purchase disadvantages on powers. Cannot use any Equipment Category Powers until the character wins six fights.
  • What side is affected is determined by the coin that comes out of the Gadgeteer's box. If the coin's face is a sun, the ability will affect the player's team. If the coin face is that of a crescent moon, the ability will affect the opposition. In order to guard against hurting one's own allies, the use of equipment that guards against ailments is highly advisable, among them the very useful Angel Ring, which provides nullification against Darkness, Poison, and Doom, which account for three out of four offensive Pandora abilities.
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