Zu follows a predictable four-stage attack pattern. On the first two turns, it uses a physical attack. On the third turn, Zu's wings will glow and on its next turn it will use Sonic Boom, which hits all party members. While it may look intimidating due to its size and powerful attacks, it is weak to Darkness. When a Zu drops below one third of its maximum health, it will fall, landing on the ground. This renders it unable to use Sonic Boom. Flying Zus cannot be slain in one hit, unless from Zanmato or Doom. While airborne, it will always survive with 1 HP.
Attributes | Values |
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rdfs:label
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rdfs:comment
| - Zu follows a predictable four-stage attack pattern. On the first two turns, it uses a physical attack. On the third turn, Zu's wings will glow and on its next turn it will use Sonic Boom, which hits all party members. While it may look intimidating due to its size and powerful attacks, it is weak to Darkness. When a Zu drops below one third of its maximum health, it will fall, landing on the ground. This renders it unable to use Sonic Boom. Flying Zus cannot be slain in one hit, unless from Zanmato or Doom. While airborne, it will always survive with 1 HP.
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Strength
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2 common drop
| - Al Bhed Potion x2 , Power Sphere
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dcterms:subject
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Sleep
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equip slot max
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Darkness
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Magic Defense
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Rare Steal
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Agility
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Luck
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threaten
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equip ability max
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Provoke
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equip ability min
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Gil
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2 hp
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armor abilities
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overkill ap
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common steal
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silence
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petrify
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Poison
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1 HP
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1 prev
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bribe
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equip slot min
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Evasion
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1 bestiary
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1 next
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1 equip drop rate
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2 overkill
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1 overkill
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2 equip drop rate
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dbkwik:final-fanta...iPageUsesTemplate
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dbkwik:finalfantas...iPageUsesTemplate
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Defense
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Magic
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sec
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Zombie
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Name
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MP
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AP
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Romaji
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Abilities
| - Physical attack, Charging, Sonic Boom
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2 rare drop
| - Al Bhed Potion x4 , Power Sphere
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Species
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Info
| - The first Zu encounter only has 12,000 HP , 32 Strength, 30 Magic, and has a Darkness resistance of 20.
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sensor
| - Watch out for Sonic Boom when wings glow.
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Scan
| - High HP. Aerial, but so big that it's easy to hit. Its wings will start flashing the turn before it unleashes Sonic Boom. Use Dark Buster and strong attacks, or else...
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Japanese
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Accuracy
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Release
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Death
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Location
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2 bestiary
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2 next
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doom count
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bribe qty
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2 prev
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1 rare drop qty
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2 weapon abilities
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1 weapon abilities
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2 rare drop qty
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1 Common Drop
| - Al Bhed Potion x2 , Power Sphere
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1 Rare Drop
| - Al Bhed Potion x2 , Power Sphere
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monster arena
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abstract
| - Zu follows a predictable four-stage attack pattern. On the first two turns, it uses a physical attack. On the third turn, Zu's wings will glow and on its next turn it will use Sonic Boom, which hits all party members. While it may look intimidating due to its size and powerful attacks, it is weak to Darkness. When a Zu drops below one third of its maximum health, it will fall, landing on the ground. This renders it unable to use Sonic Boom. Flying Zus cannot be slain in one hit, unless from Zanmato or Doom. While airborne, it will always survive with 1 HP. The equipment it can drop can have two to three slots with one to three abilities, with weapons containing either piercing, Str +5%, or Mag +5%, as well as Darktouch. The armor it drops has two to three slots, but with only one ability, Dark Ward. The forced encounter at the start of Bikanel always drops equipment, while other encountered Zu's have a 50% chance.
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