Dark Knights are granted access to a unique line of Absorb spells. They temporarily siphon, or take away an ability from an enemy and add it to their own. These absorbed abilities consist of all the 7 major stats present in the game; Strength, Vitality, Dexterity, Agility, Mind, Intelligence and Charisma. Recently, they also gained the ability to Absorb an enemies TP. Although limited to only 1st and 2nd tier Black Mage spells, Dark Knights are given access to vital spells like Drain and Aspir.
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| - Dark Knight (Final Fantasy XI)
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| - Dark Knights are granted access to a unique line of Absorb spells. They temporarily siphon, or take away an ability from an enemy and add it to their own. These absorbed abilities consist of all the 7 major stats present in the game; Strength, Vitality, Dexterity, Agility, Mind, Intelligence and Charisma. Recently, they also gained the ability to Absorb an enemies TP. Although limited to only 1st and 2nd tier Black Mage spells, Dark Knights are given access to vital spells like Drain and Aspir.
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| - Dark Knights are granted access to a unique line of Absorb spells. They temporarily siphon, or take away an ability from an enemy and add it to their own. These absorbed abilities consist of all the 7 major stats present in the game; Strength, Vitality, Dexterity, Agility, Mind, Intelligence and Charisma. Recently, they also gained the ability to Absorb an enemies TP. Although limited to only 1st and 2nd tier Black Mage spells, Dark Knights are given access to vital spells like Drain and Aspir. Dark Knights excel at heavy physical damage, when combined with debilitating magical attacks to hamper and weaken an enemy, Dark Knights make formidable damage dealers within a party. Though they can wear heavy armor, Dark Knights are generally quick to die if attacked while utilizing Job Abilities such as Last Resort or Soul Eater which sacrifices defense for a greater boost to attack.
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