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| - Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
- Body Armor includes any equipment items worn on the body. These items can be worn by any tribe.
- Body armor is a form of bulletproof vest usually worn in the military. The body armor usually mitigates damage from regular weapons-fire from any part of the body outside of headshots.
- File:Q2.png In Quake 2, Body Armor is the strongest armor available. It absorbs 80% damage and gives you 100 armor points, with a maximum of 200. It is Quake 2's equivalent of Red Armor, right down it's appearance. If you grab any other type of armor while you have Body Armor, it will not replace it.
- Body armor is one of several special object types that extends the normal health meter. The amount of armor can be set for each collectible, although the typical amount is equivalent to a full health bar. The number of times you collect body armor is recorded in player statistics in slot 0x40. Unlike most counters, it records this value as a float number, not a normal integer. Some of the multiplayer community frowns on body armor. The Dr. No cheat was created to remove body armor placements in all stages through use of a toggle in the in-game cheat menu. It is only available through hacking.
- Body Armor is an item in Zombie Panic: Source that is and can be used in bulk, but can easily weigh someone down, while also blocking from some attacks, but will not last for long times. Be careful not to waste it. (It resembles a dark blue coloured Police Kevlar Vest.)
- Unlock at level 10.
- Your infantry negate hits on a saving roll of 1.
- Body Armor is a gameplay mechanic in Hitman: Codename 47, Hitman: Contracts, Hitman: Blood Money and Hitman: Absolution. It allows Agent 47 to receive more damage before dying. It is applied quite differently within each installment of the series.
- The Vulcans of Darien 224 possessed body armor which could withstand laser pistol fire, but it was less effective in resisting fire from a phaser rifle. (EV comic: "Cloak and Dagger") The USS Enterprise NCC-1701 personnel had body armor that zipped itself up, leaving no seam. This armor was like silk, but an impact would render it rigid. (TOS novel: Planet of Judgment).
- Body Armor - standardowy rodzaj pancerza w Unreal Tournament, który może być łączony z Thigh Pads, a nie może z Shield Beltem. Zapewnia 100 punktów pancerza i 75% ochrony przeciwko uszkodzeniom. Respawnuje się co 27 sekund.
- Body Armor encompasses any material that can be added to a soldier's uniform that provides extra protection against certain weapons. Though body armor can increase a soldier's durability, the extra weight can limit mobility and increase fatigue. __TOC__
- Body armor is armor worn on the body. The two most valued varieties are the mithril-coat in the early game and dragon scale mail until the Ascension. Neither of these can be corroded or otherwise damaged, and they provide an excellent AC reduction for their weight. The only problem with the mithril-coat is that it impedes spell casting.
- Body Armor in StoneAge2 is bought from vendors in towns or made by pals through the Combination process. Body Armor comes in three forms, normal cloth armor(no energy requirements and no speed reduction), heavy armor (energy requirement and speed reduction) and healing armor (Healing spirits and Spirit additions).
- Body Armor is any garment worn on the body to protect the wearer from damage. This ranges from ragged shirts to lordly plate armor. The following Item stats have been taken from Mount&Blade: Warband.
- Body Armor (noun) 1. A compadre who is beyond accountability, but not blame. 2. The guy in the group who stands as look out and decoy. See Also: Czar. Body Armor was The Wørd on the April 12, 2007 edition of "The Colbert Report".
- First introduced in the original Grand Theft Auto, the body armor's primary function is to serve as padding for the player health, in effect extending the player's resilience to damage from gunfire, explosions and fire.
- This page contains a list of all the types of body armors in ADOM. Most types of body armor can be generated with prefixes and suffixes. Body armor is worn underneath girdles, which means that a cursed girdle prevents equipping or unequipping body armor. While equipped, body armor made out of iron causes 4 points of damage per turn to mist elf PCs. Wearing any type of body armor will prevent iron damage from equipped girdles. Iron body armor is marked with a gray background in the list below. Base stats for all armor have the following format: Note that all bonuses can be negative.
- Body Armor (Armour) is used as a secondary health bar, thus extending your overall lifespan during the course of the mode you're playing in. Unlike health, though, picking up a piece of armor raises your armor level to that of the armor you picked up, and you can't pick it up if the level of armor you have is higher. This is because armor doesn't stack, unlike health, meaning picking up two low-level armors will not increase your armor to full (except in Timesplitters 1), but picking up two low-level healths will increase your health level to full, because it does stack. In TSFP, small armors give the equivalent of about 45% of the health bar, and large armors give about 90%. armors do not protect against damage multiplyers, such as headshots, resistance or weakness to fire and electricity
- Body Armor could be any thing from Cape to Gothic Plate. Armor is equipped to improve your Defense rating. Armor usually has high durability, but also high Requirements for Strength. Light armors include everything from Rags to Studded Leather Armor. Medium armors include mails from Ring Mail to Splint Mail. Heavy armors are metal plates ranging from Breast Plate to Full Plate Mail. The appearance of a character changes depending on which armor type you are wearing.
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