Climbing movement using the hands and feet up a vertical or very steep obect. It is commonly practiced in combination with Parkour and Freerunning but also serves as a competitive sport in several cultures and areas. It is often considered a part of Parkour since it may be the quickest route to a given place. It is also heavily utilized in urban exploration. Climbing is an excellent means of conditioning.
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| - Climbing movement using the hands and feet up a vertical or very steep obect. It is commonly practiced in combination with Parkour and Freerunning but also serves as a competitive sport in several cultures and areas. It is often considered a part of Parkour since it may be the quickest route to a given place. It is also heavily utilized in urban exploration. Climbing is an excellent means of conditioning.
- This skill influences the chance to climb out of pits. 100 Climbing is required to access the Rift.
- User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.
- A Hero needs a Climbing skill in order to climb up trees, cliffs, certain ropes, and over gates. Depending on the task, the Hero may be required to use only his hands, a Magic Rope or a Rope and Grapnel to scale certain obstacles. Despite being only available to Thieves initially, Climbing is not considered a proper Thief skill, and as such, placing points into only it as a Hybrid character will not allow you to use the Thief Sign. Also, having points in the Climbing skill in Quest for Glory II will trigger the appearance of Agi the Agile outside the Adventurer's Guild in Shapeir.
- Lots of great near-by climbing in Seattle for all levels of climbers. The diffenitive guide to my favorite crag is the Exit 38 (Deception Crags) Rock Climbing Guide There is also Exit 32 for the more advanced climbers. There are also a few indoor rock climbing gyms where you can go to learn and train: Vertical World and Stone Gardens. The University of Washington also has an indoor climbing wall for students, faculty and staff.
- Climbing is the 27th level in Chip's Challenge 2. It was created by Nick Lauria.
- You can use the box below to create new pages for this mini-wiki. preload=Climbing/preload editintro=Climbing/editintro width=25
- 【Climbing】 is a Sense that helps players to easily climb. At higher levels, 【Climbing】 will create red spots to help the players know exactly the right places need to grab at to climb.【Climbing】 Sense will add a certain amount of vitality to players to climb.
* Ivan
* Yun
* Taku
* Kei
* Gantz
* Mami
* Minute
- Mountain goats are a type of animal that are known for their sure-footedness. They are excellent mountain climbers.
- The Climbing ability is one of the few abilities Spyro learns in Spyro 2: Ripto's Rage!. Certain walls bear ladder imprints and can be climbed. Simply jumping against the wall will make Spyro dig his claws in, and he can climb in any direction for as far as the imprints go. Spyro frequently must cross from ladder to ladder in order to reach new areas.
- Climbing is a skill, described in Basic Set, p. 183, and referenced in GURPS Dungeon Fantasy 2: Dungeons™, pp. 7-8, on climbing in a dungeon environment.
- Climbing (Strength) Climbing is the skill to be capable of scaling walls and gates. It is considered a Low Skill.
- This skill provides access to remote areas and aids in travel speed by providing a 1% chance per point to avoid creatures in mountainous terrain at the same rate at which you avoid greys. Climbing is a member of the Adventuring group of skills that is available at character level 1. Raising this skill at or above your character level will incur an experience point penalty. As an Adventuring skill, Climbing can be raised passively, or actively by traveling from town to town. This skill allows you to travel faster in certain mountainous zones by decreasing your chance of being attacked by monsters of any non-grey color. Specifically, this skill gives a chance that a square in that zone is treated as though it contained a grey monster; higher Exploration skill will improve the benefits of Cl
- Climbing is the skill used to scale cliffs, large changes in elevation and climb trees. It also allows the player to climb over fences. In previous versions it was possible to climb a tree in the world map (rather than in the zoomed-in screen), but it is not available as of 3.17. (It allowed you to see farther distances and was great for hunting and spotting animals). If you have low Warmth armor, climbing a tree at "Rather Warm" might well drop your body temperature to "Freezing cold" and cause frostbite injuries in winter.
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| - Climbing movement using the hands and feet up a vertical or very steep obect. It is commonly practiced in combination with Parkour and Freerunning but also serves as a competitive sport in several cultures and areas. It is often considered a part of Parkour since it may be the quickest route to a given place. It is also heavily utilized in urban exploration. Climbing is an excellent means of conditioning.
- Climbing is the skill used to scale cliffs, large changes in elevation and climb trees. It also allows the player to climb over fences. In previous versions it was possible to climb a tree in the world map (rather than in the zoomed-in screen), but it is not available as of 3.17. (It allowed you to see farther distances and was great for hunting and spotting animals). Climbing can be dangerous, and can result in injury to the climber, usually in the form of bruises. To minimize the chance for injury, make sure you have some form of clothing or armour to protect yourself. Avoid climbing trees when overloaded or when it is raining, both of which greatly increase the risk of falls. If you have low Warmth armor, climbing a tree at "Rather Warm" might well drop your body temperature to "Freezing cold" and cause frostbite injuries in winter. One of the quickest skills to increase, since climbing is so useful and often used.
- This skill influences the chance to climb out of pits. 100 Climbing is required to access the Rift.
- User is able to climb and otherwise move effortlessly and smoothly on angled and/or vertical surfaces such as branches, rocks, walls, etc., as long as they can gain a hold of it and keep their balance.
- A Hero needs a Climbing skill in order to climb up trees, cliffs, certain ropes, and over gates. Depending on the task, the Hero may be required to use only his hands, a Magic Rope or a Rope and Grapnel to scale certain obstacles. Despite being only available to Thieves initially, Climbing is not considered a proper Thief skill, and as such, placing points into only it as a Hybrid character will not allow you to use the Thief Sign. Also, having points in the Climbing skill in Quest for Glory II will trigger the appearance of Agi the Agile outside the Adventurer's Guild in Shapeir.
- Lots of great near-by climbing in Seattle for all levels of climbers. The diffenitive guide to my favorite crag is the Exit 38 (Deception Crags) Rock Climbing Guide There is also Exit 32 for the more advanced climbers. There are also a few indoor rock climbing gyms where you can go to learn and train: Vertical World and Stone Gardens. The University of Washington also has an indoor climbing wall for students, faculty and staff.
- This skill provides access to remote areas and aids in travel speed by providing a 1% chance per point to avoid creatures in mountainous terrain at the same rate at which you avoid greys. Climbing is a member of the Adventuring group of skills that is available at character level 1. Raising this skill at or above your character level will incur an experience point penalty. As an Adventuring skill, Climbing can be raised passively, or actively by traveling from town to town. This skill allows you to travel faster in certain mountainous zones by decreasing your chance of being attacked by monsters of any non-grey color. Specifically, this skill gives a chance that a square in that zone is treated as though it contained a grey monster; higher Exploration skill will improve the benefits of Climbing, but not vice versa.
- Climbing is the 27th level in Chip's Challenge 2. It was created by Nick Lauria.
- You can use the box below to create new pages for this mini-wiki. preload=Climbing/preload editintro=Climbing/editintro width=25
- 【Climbing】 is a Sense that helps players to easily climb. At higher levels, 【Climbing】 will create red spots to help the players know exactly the right places need to grab at to climb.【Climbing】 Sense will add a certain amount of vitality to players to climb.
* Ivan
* Yun
* Taku
* Kei
* Gantz
* Mami
* Minute
- Mountain goats are a type of animal that are known for their sure-footedness. They are excellent mountain climbers.
- The Climbing ability is one of the few abilities Spyro learns in Spyro 2: Ripto's Rage!. Certain walls bear ladder imprints and can be climbed. Simply jumping against the wall will make Spyro dig his claws in, and he can climb in any direction for as far as the imprints go. Spyro frequently must cross from ladder to ladder in order to reach new areas.
- Climbing is a skill, described in Basic Set, p. 183, and referenced in GURPS Dungeon Fantasy 2: Dungeons™, pp. 7-8, on climbing in a dungeon environment.
- Climbing (Strength) Climbing is the skill to be capable of scaling walls and gates. It is considered a Low Skill.
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