If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state.
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rdfs:label
| - Monsters stuck in doortracks, walls or hanging off lifts
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rdfs:comment
| - If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state.
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dcterms:subject
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abstract
| - If a monster walks towards a door track pursuing a target, it may become stuck on the door track until the direction towards its target changes significantly. If a monster is pushed onto a ledge by being attacked, or is standing on the threshold of a lift which begins to ascend, it may become trapped on the edge of the raised sector. The monster cannot normally turn, fire a weapon, or use projectile attacks in this situation (melee attacks, if any, are sometimes available). Lowering the lift a second time, or attacking the monster again so that it falls off the ledge entirely, releases it from its confined state. If a projectile causes a monster to contact a wall at high velocity, it may become stuck in the wall. In the case of a Lost Soul, the projectile may be the monster itself.
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