About: MAP32: Go 4 It (Plutonia 2)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody Told Me About Plutonia" by James Paddock, a remix of "Nobody Told Me About Id", the music used in E2M8: Tower of Babel from Doom and MAP32: Go 2 It from Plutonia. The intermission text prior to this level reads: As you land on the teleportation device, the stink of a horde of unwashed monstrosities pervades the air... Completing this level takes the player to MAP16: Predatorium.

AttributesValues
rdfs:label
  • MAP32: Go 4 It (Plutonia 2)
rdfs:comment
  • MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody Told Me About Plutonia" by James Paddock, a remix of "Nobody Told Me About Id", the music used in E2M8: Tower of Babel from Doom and MAP32: Go 2 It from Plutonia. The intermission text prior to this level reads: As you land on the teleportation device, the stink of a horde of unwashed monstrosities pervades the air... Completing this level takes the player to MAP16: Predatorium.
dcterms:subject
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • MAP32: Go 4 It is the second secret map of Plutonia 2. It was designed by Charly Goulois (Kira) and Thomas van der Velden, and uses the music track "Nobody Told Me About Plutonia" by James Paddock, a remix of "Nobody Told Me About Id", the music used in E2M8: Tower of Babel from Doom and MAP32: Go 2 It from Plutonia. The intermission text prior to this level reads: As you land on the teleportation device, the stink of a horde of unwashed monstrosities pervades the air... Completing this level takes the player to MAP16: Predatorium. Much of the level is similar to the original MAP32: Go 2 It level from the Plutonia Experiment though there is a final room with multiple Icons of Sin. Unlike most Icon encounters, several switches need to be activated to end the level instead of attacking the Icon. It is one of a few Doom II levels which make intentional use of ghost monsters, created by having an Arch-Vile resurrect a monster who has been crushed.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software