Attributes | Values |
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rdf:type
| |
rdfs:label
| - Quara Pincher
- Quara Pincher
- Quara Pincher
- Quara Pincher
|
rdfs:comment
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
dcterms:subject
| |
immunities
| |
walksaround
| |
strongagainst
| |
implemented
| |
Behavior
| - Fights until death.
- Fights until death.
|
weakagainst
| - Earth Damage and Energy Damage .
|
creatureclass
| - Amphibians
- Amphibians
- Amphibians
|
bestiaryclass
| |
senseinvis
| |
paraimmune
| |
fireDmgMod
| |
convince
| |
deathDmgMod
| |
iceDmgMod
| |
immuneto
| - Fire Damage, Ice Damage, Life Drain Damage and Invisible.
|
behaviour
| |
walksthrough
| |
Summon
| |
actualname
| |
hpDrainDmgMod
| |
holyDmgMod
| |
energyDmgMod
| |
physicalDmgMod
| |
MaxDmg
| |
earthDmgMod
| |
bestiarylevel
| |
isboss
| |
bestiarytext
| - Transformed into a living and walking fortress, there is little a Quara Pincher has to fear. Seemingly unstoppable, they attack stoically without remorse or hesitation. It is rumoured that the grip of their pincers can break a good sword into pieces. Being aware of the facts that they are somewhat clumsy and rather simpleminded, gives one an advantage whenever fighting a Quara Pincher. Another chance to win a fight against them is to duel them ashore where they are much weaker than in water, their natural habitat. Quara Pinchers are usually encountered along with other quara who probably serve as their superiors and leaders. In larger battles the Quara Pinchers fortify the positions of the troops and provide cover for the other quara while they move forward.
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SpawnType
| |
bestiaryname
| |
drownDmgMod
| |
Loot
| |
primarytype
| |
dbkwik:es.tibia/pr...iPageUsesTemplate
| |
dbkwik:sv.tibia/pr...iPageUsesTemplate
| |
dbkwik:tibia/prope...iPageUsesTemplate
| |
Article
| |
Speed
| |
Name
| - Quara Pincher
- Quara Pincher
- Quara Pincher
|
Abilities
| |
Exp
| |
Ratio
| - 0(xsd:integer)
- 666(xsd:integer)
|
plural
| |
Notes
| - Hard to get down because it has heavy armor. It is slowest of the quaras, which equals the speed of a lvl 95-100 .
- Hard to get down because of its heavy armor. It is the slowest of the quaras, equal to the speed of a lvl 95-100 .
- Hard to get down because of its heavy armor. It is the slowest of the quaras, equal to the speed of a lvl 95-100 .
|
Sounds
| - "Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!".
- "Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!".
|
HP
| |
Location
| - Calassa, Frozen Trench, Yalahar .
- Calassa, Frozen Trench, Yalahar .
- Calassa, Frozen Trench, Yalahar .
|
Strategy
| - Paladins: Run while firing HMMs or Divine Missiles.
- Paladins: Run while firing HMMs or Divine Missiles.
- Paladins: Run while firing HMMs or Divine Missiles.
- Knights: Use your best spells to kill them fast since they can hurt a lot.
- Knights: Use your best spells to kill them fast since they can hurt a lot.
- Knights: Use your best spells to kill them fast since they can hurt a lot.
- Mages: A level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
- Mages: A level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
- Mages: At level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
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abstract
| - __NOEDITSECTION__ __NOWYSIWYG__
- __NOWYSIWYG__
|
is droppedBy
of | |