About: Ice Ocean changelog/2005-1   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A lot has changed. * Brawls and drinking games have been united into the parlor game interface. The old drinking game is now completely gone, but there is a 'classic mode' in the new drinking game. * Mugs are shown in drinking challenges (if applicable), mug options are added for tournaments. * When you get challenged to a puzzle, the puzzle type is now shown in the ahoy panel. * There is new code to throttle users more sensibly when the server is under heavy load. * The "turn-almost-over" sound has been added to Treasure Drop and is now shared by most of the turn-based games. * The mouse wheel can be used to change the selected tab in the 'sunshine' widget. * There is a new tab in games that describes the game configuration. * If a crew changes their booty sh

AttributesValues
rdfs:label
  • Ice Ocean changelog/2005-1
rdfs:comment
  • A lot has changed. * Brawls and drinking games have been united into the parlor game interface. The old drinking game is now completely gone, but there is a 'classic mode' in the new drinking game. * Mugs are shown in drinking challenges (if applicable), mug options are added for tournaments. * When you get challenged to a puzzle, the puzzle type is now shown in the ahoy panel. * There is new code to throttle users more sensibly when the server is under heavy load. * The "turn-almost-over" sound has been added to Treasure Drop and is now shared by most of the turn-based games. * The mouse wheel can be used to change the selected tab in the 'sunshine' widget. * There is a new tab in games that describes the game configuration. * If a crew changes their booty sh
dcterms:subject
abstract
  • A lot has changed. * Brawls and drinking games have been united into the parlor game interface. The old drinking game is now completely gone, but there is a 'classic mode' in the new drinking game. * Mugs are shown in drinking challenges (if applicable), mug options are added for tournaments. * When you get challenged to a puzzle, the puzzle type is now shown in the ahoy panel. * There is new code to throttle users more sensibly when the server is under heavy load. * The "turn-almost-over" sound has been added to Treasure Drop and is now shared by most of the turn-based games. * The mouse wheel can be used to change the selected tab in the 'sunshine' widget. * There is a new tab in games that describes the game configuration. * If a crew changes their booty share option after posting a job, the job is updated. All vessels will be notified of the change. Note that if a voyage was already started, the old booty share option will be in use for that voyage. * All npp puzzle challenges will now be unrated except for those against the npps in inns or outside on the island. * Bugfix: Swordfight watchers will no longer be informed that their "own" team won/lost when the game ends. * Bugfix: Swordfight watchers no longer have a delay before they can dismiss the puzzle. * Bugfix: many fallback options are now tried to make launching an external web page work for all users. * Bugfix: if vessel A was pursued by vessel B which was intercepted by vessel C, properly clear out vessel A's engagement status. * Bugfix: small sailing bug that caused a piece connected to a piece on a platform to drop when pieces below it were destroyed. * The button clicking sound has been changed. Isn't it better?
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