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OpenArena supports various game modes, with slightly different rules. Mainly, you have to choose among varous gametypes. You should take a look to Manual/Gamemodes, and to Basic game options for inofs about fraglimit, capturelimit and timelimit. Additional mods may add new gametypes and options. You can find some examples of their use in the Configuration examples page. Note: some of the settings listed in this page are from Quake 3 Arena (ancestor of OpenArena), but many of them have been added by OpenArena itself and thus will have no effect while running old mods.

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  • Special game options
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  • OpenArena supports various game modes, with slightly different rules. Mainly, you have to choose among varous gametypes. You should take a look to Manual/Gamemodes, and to Basic game options for inofs about fraglimit, capturelimit and timelimit. Additional mods may add new gametypes and options. You can find some examples of their use in the Configuration examples page. Note: some of the settings listed in this page are from Quake 3 Arena (ancestor of OpenArena), but many of them have been added by OpenArena itself and thus will have no effect while running old mods.
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  • OpenArena supports various game modes, with slightly different rules. Mainly, you have to choose among varous gametypes. You should take a look to Manual/Gamemodes, and to Basic game options for inofs about fraglimit, capturelimit and timelimit. Additional mods may add new gametypes and options. In this page we are going explain some additional game options, usually controlled by CVARs, variables set using command console. They are not "gametypes", they are special game options. They are serverside stuff, that generally works if you are playing locally or if you are managing a server (no sense to mess with them while you are playing on someone else's server). They are controlled by serverside variables (although some of them may have some influence on some client settings). You can find some examples of their use in the Configuration examples page. Some of them have their effect applied immediately (e.g. g_speed), while others (e.g. g_instantgib) are activated at match (re)start (in this case, remember to set them before the "map" command in your server configuration, or type a /map_restart). Note: some of the settings listed in this page are from Quake 3 Arena (ancestor of OpenArena), but many of them have been added by OpenArena itself and thus will have no effect while running old mods. Please notice: if you are a server administrator, it could be a nice idea to set them using /sets command (for example, sets g_elimination 1); see set variables for important infos about this. Doing this, the variables are flagged as "serverinfo", thus being shown in "serverstatus" as happens for server parameters like fraglimit and gametype. This means that you can allow players to know if these options are enabled or not, checking from dpmaster web page, Qtracker or similar. Otherwise, players will not be able to know if they are enabled, unless they find out by themselves when playing on your server and noticing that there is "something" different than usual. Also message of the day can be used to inform who is connecting to your server about some server settings, if you wish.
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