About: Game Balance   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The initial point is to break the "must-have" structure for specific weapons according to a certain class. Obviously the most pupular setups are the most succesfull ones and will suffer under balancing. The goal would be that if you combine two weapons of different ranges, you can rule the battlefield, no matter which types you choose. Most affected setups: * Gunner/Soldier: Dual LR shotgun * Soldier: SR SMG + LR Pistol * Gunner: Dual SR MG * Gunner: SR MG + Pirate Pistol * Commando: Dual LR Pistol

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rdfs:label
  • Game Balance
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  • The initial point is to break the "must-have" structure for specific weapons according to a certain class. Obviously the most pupular setups are the most succesfull ones and will suffer under balancing. The goal would be that if you combine two weapons of different ranges, you can rule the battlefield, no matter which types you choose. Most affected setups: * Gunner/Soldier: Dual LR shotgun * Soldier: SR SMG + LR Pistol * Gunner: Dual SR MG * Gunner: SR MG + Pirate Pistol * Commando: Dual LR Pistol
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dbkwik:battlefield...iPageUsesTemplate
dbkwik:battlefield...iPageUsesTemplate
abstract
  • The initial point is to break the "must-have" structure for specific weapons according to a certain class. Obviously the most pupular setups are the most succesfull ones and will suffer under balancing. The goal would be that if you combine two weapons of different ranges, you can rule the battlefield, no matter which types you choose. __TOC__ Of couse the default weapons are bad with purpose to make the players buy other weapons. But the sniper rifle seems to be balanced although it's a bit worse compared to the fast/slow rifle. You still can win 1:1 fights easily. Not so with MR smg and mg: Both are worse than the SR version at each range, no chance to compensate with skill. Most affected setups: * Gunner/Soldier: Dual LR shotgun * Soldier: SR SMG + LR Pistol * Gunner: Dual SR MG * Gunner: SR MG + Pirate Pistol * Commando: Dual LR Pistol During a twitch live stream on 11th September 2013 Cain aka VitalBullet stated that weapon balance needs to be payed more attention. He even put effort in getting the tools and permission to get the balances done right before he was promoted to Community Manager (where he had even less time and more responsibilities than before). He brought this up in the management, too, so the situation might improve at any point in the future. Also the resources on Heroes might have gotten very tight lately as the studio has now more titles to take of (Phenomic closed) and eventually it's better to invest in new items than minor balancing from a financial perspective.
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